How to Add a New Applet to BusyBox ================================== This document details the steps you must take to add a new applet to BusyBox. Credits: Matt Kraai - initial writeup Mark Whitley - the remix Thomas Lundquist - trying to keep it updated When doing this you should consider using the latest git HEAD. This is a good thing if you plan to getting it committed into mainline. Initial Write ------------- First, write your applet. Be sure to include copyright information at the top, such as who you stole the code from and so forth. Also include the mini-GPL boilerplate and Config.in/Kbuild/usage/applet.h snippets (more on that below in this document). Be sure to name the main function _main instead of main. And be sure to put it in .c. Make sure to #include "libbb.h" as the first include file in your applet. For a new applet mu, here is the code that would go in mu.c: (libbb.h already includes most usual header files. You do not need #include etc...) ----begin example code------ /* vi: set sw=4 ts=4: */ /* * Mini mu implementation for busybox * * Copyright (C) [YEAR] by [YOUR NAME] * * Licensed under GPLv2, see file LICENSE in this source tree. */ #include "libbb.h" #include "other.h" //config:config MU //config: bool "MU" //config: default y //config: help //config: Returns an indeterminate value. //kbuild:lib-$(CONFIG_MU) += mu.o //applet:IF_MU(APPLET(mu, BB_DIR_USR_BIN, BB_SUID_DROP)) //usage:#define mu_trivial_usage //usage: "[-abcde] FILE..." //usage:#define mu_full_usage //usage: "Returns an indeterminate value\n" //usage: "\n -a First function" //usage: "\n -b Second function" int mu_main(int argc, char **argv) MAIN_EXTERNALLY_VISIBLE; int mu_main(int argc, char **argv) { int fd; ssize_t n; char mu; fd = xopen("/dev/random", O_RDONLY); if ((n = safe_read(fd, &mu, 1)) < 1) bb_perror_msg_and_die("/dev/random"); return mu; } ----end example code------ Coding Style ------------ Before you submit your applet for inclusion in BusyBox, (or better yet, before you _write_ your applet) please read through the style guide in the docs directory and make your program compliant. Some Words on libbb ------------------- As you are writing your applet, please be aware of the body of pre-existing useful functions in libbb. Use these instead of reinventing the wheel. Additionally, if you have any useful, general-purpose functions in your applet that could be useful in other applets, consider putting them in libbb. And it may be possible that some of the other applets uses functions you could use. If so, you have to rip the function out of the applet and make a libbb function out of it. Adding a libbb function: ------------------------ Make a new file named .c ----start example code------ #include "libbb.h" #include "other.h" //kbuild:lib-y += function.o int function(char *a) { return *a; } ----end example code------ Remember about the kbuild snippet. You should also try to find a suitable place in include/libbb.h for the function declaration. If not, add it somewhere anyway, with or without ifdefs to include or not. You can look at libbb/Config.src and try to find out if the function is tunable and add it there if it is. Kbuild/Config.in/usage/applets.h snippets in .c files ----------------------------------------------------- The old way of adding new applets was to put all the information needed by the configuration and build system into appropriate files (namely: Kbuild.src and Config.src in new applet's directory) and to add the applet declaration and usage info text to include/applets.src.h and include/usage.src.h respectively. Since the scripts/gen_build_files.sh script had been introduced, the preferred way is to have all these declarations contained within the applet .c files. Every line intended to be processed by gen_build_files.sh should start as a comment without any preceding whitespaces and be followed by an appropriate keyword - kbuild, config, usage or applet - and a colon, just like shown in the first example above. Placement / Directory --------------------- Find the appropriate directory for your new applet. Add the config snippet to the .c file: //config:config MU //config: bool "MU" //config: default y //config: help //config: Returns an indeterminate value. Add the kbuild snippet to the .c file: //kbuild:lib-$(CONFIG_MU) += mu.o Usage String(s) --------------- Next, add usage information for your applet to the .c file. This should look like the following: //usage:#define mu_trivial_usage //usage: "[-abcde] FILE..." //usage:#define mu_full_usage "\n\n" //usage: "Returns an indeterminate value" //usage: "\n" //usage: "\n -a First function" //usage: "\n -b Second function" //usage: ... If your program supports flags, the flags should be mentioned on the first line ([-abcde]) and a detailed description of each flag should go in the mu_full_usage section, one flag per line. Header Files ------------ Finally add the applet declaration snippet. Be sure to read the top of applets.src.h before adding your applet - it contains important info on applet macros and conventions. //applet:IF_MU(APPLET(mu, BB_DIR_USR_BIN, BB_SUID_DROP)) The Grand Announcement ---------------------- Then create a diff by adding the new files to git (remember your libbb files) git add /mu.c eventually also: git add libbb/function.c then git commit git format-patch HEAD^ and send it to the mailing list: busybox@busybox.net http://busybox.net/mailman/listinfo/busybox Sending patches as attachments is preferred, but not required.