/* vi: set sw=4 ts=4: */ /* * Utility routines. * * Copyright (C) 1999-2004 by Erik Andersen * * Licensed under GPLv2 or later, see file LICENSE in this source tree. */ #include "libbb.h" #undef DEBUG_RECURS_ACTION /* * Walk down all the directories under the specified * location, and do something (something specified * by the fileAction and dirAction function pointers). * * Unfortunately, while nftw(3) could replace this and reduce * code size a bit, nftw() wasn't supported before GNU libc 2.1, * and so isn't sufficiently portable to take over since glibc2.1 * is so stinking huge. */ static int FAST_FUNC true_action(struct recursive_state *state UNUSED_PARAM, const char *fileName UNUSED_PARAM, struct stat *statbuf UNUSED_PARAM) { return TRUE; } /* fileName is (l)stat'ed (depending on ACTION_FOLLOWLINKS[_L0]). * * If it is a file: fileAction in run on it, its return value is returned. * * In case we are in a recursive invocation (see below): * normally, fileAction should return 1 (TRUE) to indicate that * everything is okay and processing should continue. * fileAction return value of 0 (FALSE) on any file in directory will make * recursive_action() also return 0, but it doesn't stop directory traversal * (fileAction/dirAction will be called on each file). * * [TODO: maybe introduce -1 to mean "stop traversal NOW and return"] * * If it is a directory: * * If !ACTION_RECURSE, dirAction is called and its * return value is returned from recursive_action(). No recursion. * * If ACTION_RECURSE, directory is opened, and recursive_action() is called * on each file/subdirectory. * If any one of these calls returns 0, current recursive_action() returns 0. * * If !ACTION_DEPTHFIRST, dirAction is called before recurse. * Return value of 0 (FALSE) is an error: prevents recursion, * the warning is printed (unless ACTION_QUIET) and recursive_action() returns 0. * Return value of 2 (SKIP) prevents recursion, instead recursive_action() * returns 1 (TRUE, no error). * * If ACTION_DEPTHFIRST, dirAction is called after recurse. * If it returns 0, the warning is printed and recursive_action() returns 0. * * ACTION_FOLLOWLINKS mainly controls handling of links to dirs. * 0: lstat(statbuf). Calls fileAction on link name even if points to dir. * 1: stat(statbuf). Calls dirAction and optionally recurse on link to dir. */ static int recursive_action1(recursive_state_t *state, const char *fileName) { struct stat statbuf; unsigned follow; int status; DIR *dir; struct dirent *next; follow = ACTION_FOLLOWLINKS; if (state->depth == 0) follow = ACTION_FOLLOWLINKS | ACTION_FOLLOWLINKS_L0; follow &= state->flags; status = (follow ? stat : lstat)(fileName, &statbuf); if (status < 0) { #ifdef DEBUG_RECURS_ACTION bb_error_msg("status=%d flags=%x", status, state->flags); #endif if ((state->flags & ACTION_DANGLING_OK) && errno == ENOENT && lstat(fileName, &statbuf) == 0 ) { /* Dangling link */ return state->fileAction(state, fileName, &statbuf); } goto done_nak_warn; } /* If S_ISLNK(m), then we know that !S_ISDIR(m). * Then we can skip checking first part: if it is true, then * (!dir) is also true! */ if ( /* (!(state->flags & ACTION_FOLLOWLINKS) && S_ISLNK(statbuf.st_mode)) || */ !S_ISDIR(statbuf.st_mode) ) { return state->fileAction(state, fileName, &statbuf); } /* It's a directory (or a link to one, and followLinks is set) */ if (!(state->flags & ACTION_RECURSE)) { return state->dirAction(state, fileName, &statbuf); } if (!(state->flags & ACTION_DEPTHFIRST)) { status = state->dirAction(state, fileName, &statbuf); if (status == FALSE) goto done_nak_warn; if (status == SKIP) return TRUE; } dir = opendir(fileName); if (!dir) { /* findutils-4.1.20 reports this */ /* (i.e. it doesn't silently return with exit code 1) */ /* To trigger: "find -exec rm -rf {} \;" */ goto done_nak_warn; } status = TRUE; while ((next = readdir(dir)) != NULL) { char *nextFile; int s; nextFile = concat_subpath_file(fileName, next->d_name); if (nextFile == NULL) continue; /* process every file (NB: ACTION_RECURSE is set in flags) */ state->depth++; s = recursive_action1(state, nextFile); if (s == FALSE) status = FALSE; free(nextFile); state->depth--; //#define RECURSE_RESULT_ABORT -1 // if (s == RECURSE_RESULT_ABORT) { // closedir(dir); // return s; // } } closedir(dir); if (state->flags & ACTION_DEPTHFIRST) { if (!state->dirAction(state, fileName, &statbuf)) goto done_nak_warn; } return status; done_nak_warn: if (!(state->flags & ACTION_QUIET)) bb_simple_perror_msg(fileName); return FALSE; } int FAST_FUNC recursive_action(const char *fileName, unsigned flags, int FAST_FUNC (*fileAction)(struct recursive_state *state, const char *fileName, struct stat* statbuf), int FAST_FUNC (*dirAction)(struct recursive_state *state, const char *fileName, struct stat* statbuf), void *userData) { /* Keeping a part of variables of recusive descent in a "state structure" * instead of passing ALL of them down as parameters of recursive_action1() * relieves register pressure, both in recursive_action1() * and in every file/dirAction(). */ recursive_state_t state; state.flags = flags; state.depth = 0; state.userData = userData; state.fileAction = fileAction ? fileAction : true_action; state.dirAction = dirAction ? dirAction : true_action; return recursive_action1(&state, fileName); }