#include #include SDL_Texture* imv_load_image(SDL_Renderer *r, const char* path); struct { double scale; int x, y; int redraw; } g_view = {1,0,0,1}; void reset_view() { g_view.scale = 1; g_view.x = 0; g_view.y = 0; g_view.redraw = 1; } void move_view(int x, int y) { g_view.x += x; g_view.y += y; g_view.redraw = 1; } void zoom_view(int amount) { g_view.scale += amount * 0.1; if(g_view.scale > 10) g_view.scale = 10; else if (g_view.scale < 1) g_view.scale = 1; g_view.redraw = 1; } int main(int argc, char** argv) { if(argc < 2) { fprintf(stderr, "Usage: %s <...>\n", argv[0]); exit(1); } if(SDL_Init(SDL_INIT_VIDEO) != 0) { fprintf(stderr, "SDL Failed to Init: %s\n", SDL_GetError()); exit(1); } const int width = 1280; const int height = 720; SDL_Window *window = SDL_CreateWindow( "imv", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_RESIZABLE); SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); const char** paths = (const char**)&argv[1]; const int num_paths = argc - 1; int cur_path = -1; int next_path = 0; SDL_Texture *img = NULL; int quit = 0; while(!quit) { SDL_Event e; while(!quit && SDL_PollEvent(&e)) { switch(e.type) { case SDL_QUIT: quit = 1; break; case SDL_KEYDOWN: switch (e.key.keysym.sym) { case SDLK_q: quit = 1; break; case SDLK_RIGHT: next_path = (next_path + 1) % num_paths; break; case SDLK_LEFT: next_path -= 1; if(next_path < 0) next_path = num_paths - 1; break; case SDLK_UP: zoom_view(1); break; case SDLK_DOWN: zoom_view(-1); break; } break; case SDL_MOUSEWHEEL: zoom_view(e.wheel.y); break; case SDL_MOUSEMOTION: if(e.motion.state & SDL_BUTTON_LMASK) { move_view(e.motion.xrel, e.motion.yrel); } break; case SDL_WINDOWEVENT: g_view.redraw = 1; break; } } if(quit) { break; } if(next_path != cur_path) { cur_path = next_path; fprintf(stdout, "current image: %s\n", paths[cur_path]); if(img) { SDL_DestroyTexture(img); img = NULL; } img = imv_load_image(renderer, paths[cur_path]); reset_view(); } if(g_view.redraw) { SDL_RenderClear(renderer); if(img) { int img_w, img_h, img_access; unsigned int img_format; SDL_QueryTexture(img, &img_format, &img_access, &img_w, &img_h); SDL_Rect g_view_area = { g_view.x, g_view.y, img_w * g_view.scale, img_h * g_view.scale }; SDL_RenderCopy(renderer, img, NULL, &g_view_area); } SDL_RenderPresent(renderer); g_view.redraw = 0; } SDL_Delay(10); } if(img) { SDL_DestroyTexture(img); img = NULL; } SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; }