/* Copyright (c) 2015 Harry Jeffery This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include #include #include #include #include #include #include "loader.h" #include "texture.h" #include "navigator.h" #include "viewport.h" #include "util.h" struct { int fullscreen; int stdin; int recursive; int actual; int nearest_neighbour; int solid_bg; unsigned char bg_r; unsigned char bg_g; unsigned char bg_b; int overlay; const char *start_at; const char *font; } g_options = {0,0,0,0,0,1,0,0,0,0,NULL,"FreeMono:24"}; void print_usage(const char* name) { fprintf(stdout, "imv %s\n" "Usage: %s [-rfaudh] [-n ] [-b BG] [-e FONT:SIZE] [-] [images...]\n" "\n" "Flags:\n" " -: Read paths from stdin. One path per line.\n" " -r: Recursively search input paths.\n" " -f: Start in fullscreen mode\n" " -a: Default to images' actual size\n" " -u: Use nearest neighbour resampling.\n" " -d: Show overlay\n" " -h: Print this help\n" "\n" "Options:\n" " -n : Start at picture number NUM, or with the path PATH.\n" " -b BG: Set the background. Either 'checks' or a hex color value.\n" " -e FONT:SIZE: Set the font used for the overlay. Defaults to FreeMono:24" "\n" "Mouse:\n" " Click+Drag to Pan\n" " MouseWheel to Zoom\n" "\n" "Hotkeys:\n" " 'q': Quit\n" " '[',LArrow: Previous image\n" " ']',RArrow: Next image\n" " 'i','+': Zoom in\n" " 'o','=': Zoom out\n" " 'h': Pan left\n" " 'j': Pan down\n" " 'k': Pan up\n" " 'l': Pan right\n" " 'r': Reset view\n" " 'a': Show image actual size\n" " 'c': Center view\n" " 'x': Close current image\n" " 'f': Toggle fullscreen\n" " 'd': Toggle overlay\n" " ' ': Toggle gif playback\n" " '.': Step a frame of gif playback\n" " 'p': Print current image path to stdout\n" "\n" "Legal:\n" "This program is free software; you can redistribute it and/or\n" "modify it under the terms of the GNU General Public License\n" "as published by the Free Software Foundation; either version 2\n" "of the License, or (at your option) any later version.\n" "\n" "This software uses the FreeImage open source image library.\n" "See http://freeimage.sourceforge.net for details.\n" "FreeImage is used under the GNU GPLv2.\n" , IMV_VERSION, name); } void parse_args(int argc, char** argv) { /* Do not print getopt errors */ opterr = 0; const char* name = argv[0]; char o; while((o = getopt(argc, argv, "firaudhn:b:e:")) != -1) { switch(o) { case 'f': g_options.fullscreen = 1; break; case 'i': g_options.stdin = 1; fprintf(stderr, "Warning: '-i' is deprecated. Just use '-' instead.\n"); break; case 'r': g_options.recursive = 1; break; case 'a': g_options.actual = 1; break; case 'u': g_options.nearest_neighbour = 1; break; case 'd': g_options.overlay = 1; break; case 'h': print_usage(name); exit(0); break; case 'n': g_options.start_at = optarg; break; case 'b': if(strcmp("checks", optarg) == 0) { g_options.solid_bg = 0; } else { g_options.solid_bg = 1; if(parse_hex_color(optarg, &g_options.bg_r, &g_options.bg_g, &g_options.bg_b) != 0) { fprintf(stderr, "Invalid hex color: '%s'\n", optarg); exit(1); } } break; case 'e': g_options.font = optarg; break; case '?': fprintf(stderr, "Unknown argument '%c'. Aborting.\n", optopt); exit(1); } } } int main(int argc, char** argv) { if(argc < 2) { print_usage(argv[0]); exit(1); } struct imv_navigator nav; imv_navigator_init(&nav); /* parse any command line options given */ parse_args(argc, argv); /* handle any image paths given as arguments */ for(int i = optind; i < argc; ++i) { /* special case: '-' is actually an option */ if(!strcmp("-",argv[i])) { g_options.stdin = 1; continue; } /* add the given path to the list to load */ imv_navigator_add(&nav, argv[i], g_options.recursive); } /* if the user asked us to load paths from stdin, now is the time */ if(g_options.stdin) { char buf[512]; while(fgets(buf, sizeof(buf), stdin)) { size_t len = strlen(buf); if(buf[len-1] == '\n') { buf[--len] = 0; } if(len > 0) { imv_navigator_add(&nav, buf, g_options.recursive); } } } /* if we weren't given any paths we have nothing to view. exit */ if(!imv_navigator_selection(&nav)) { fprintf(stderr, "No input files. Exiting.\n"); exit(1); } /* go to the chosen starting image if possible */ if(g_options.start_at) { int start_index = imv_navigator_find_path(&nav, g_options.start_at); if(start_index < 0) { start_index = strtol(g_options.start_at,NULL,10) - 1; } imv_navigator_select_str(&nav, start_index); } /* we've got something to display, so create an SDL window */ if(SDL_Init(SDL_INIT_VIDEO) != 0) { fprintf(stderr, "SDL Failed to Init: %s\n", SDL_GetError()); exit(1); } /* width and height arbitrarily chosen. Perhaps there's a smarter way to * set this */ const int width = 1280; const int height = 720; SDL_Window *window = SDL_CreateWindow( "imv", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_RESIZABLE); if(!window) { fprintf(stderr, "SDL Failed to create window: %s\n", SDL_GetError()); SDL_Quit(); exit(1); } /* we'll use SDL's built-in renderer, hardware accelerated if possible */ SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, 0); if(!renderer) { fprintf(stderr, "SDL Failed to create renderer: %s\n", SDL_GetError()); SDL_DestroyWindow(window); SDL_Quit(); exit(1); } /* use the appropriate resampling method */ SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, g_options.nearest_neighbour ? "0" : "1"); /* construct a chequered background texture */ SDL_Texture *chequered_tex = create_chequered(renderer); /* set up the required fonts and surfaces for displaying the overlay */ TTF_Init(); TTF_Font *font = load_font(g_options.font); if(!font) { fprintf(stderr, "Error loading font: %s\n", TTF_GetError()); } SDL_Surface *overlay_surf = NULL; SDL_Texture *overlay_tex = NULL; /* create our main classes on the stack*/ struct imv_loader ldr; imv_init_loader(&ldr); struct imv_texture tex; imv_init_texture(&tex, renderer); struct imv_viewport view; imv_init_viewport(&view, window); /* put us in fullscren mode to begin with if requested */ if(g_options.fullscreen) { imv_viewport_toggle_fullscreen(&view); } double last_time = SDL_GetTicks() / 1000.0; /* used to keep track of when the selected image has changed */ int is_new_image = 1; int quit = 0; while(!quit) { /* handle any input/window events sent by SDL */ SDL_Event e; while(!quit && SDL_PollEvent(&e)) { switch(e.type) { case SDL_QUIT: quit = 1; break; case SDL_KEYDOWN: switch (e.key.keysym.sym) { case SDLK_q: quit = 1; break; case SDLK_LEFTBRACKET: case SDLK_LEFT: imv_navigator_select_rel(&nav, -1); break; case SDLK_RIGHTBRACKET: case SDLK_RIGHT: imv_navigator_select_rel(&nav, 1); break; case SDLK_EQUALS: case SDLK_i: case SDLK_UP: imv_viewport_zoom(&view, &tex, IMV_ZOOM_KEYBOARD, 1); break; case SDLK_MINUS: case SDLK_o: case SDLK_DOWN: imv_viewport_zoom(&view, &tex, IMV_ZOOM_KEYBOARD, -1); break; case SDLK_a: imv_viewport_scale_to_actual(&view, &tex); break; case SDLK_r: imv_viewport_scale_to_window(&view, &tex); break; case SDLK_c: imv_viewport_center(&view, &tex); break; case SDLK_j: imv_viewport_move(&view, 0, -50); break; case SDLK_k: imv_viewport_move(&view, 0, 50); break; case SDLK_h: imv_viewport_move(&view, 50, 0); break; case SDLK_l: imv_viewport_move(&view, -50, 0); break; case SDLK_x: imv_navigator_remove(&nav, imv_navigator_selection(&nav)); break; case SDLK_f: imv_viewport_toggle_fullscreen(&view); break; case SDLK_PERIOD: imv_loader_load_next_frame(&ldr); break; case SDLK_SPACE: imv_viewport_toggle_playing(&view); break; case SDLK_p: puts(imv_navigator_selection(&nav)); break; case SDLK_d: g_options.overlay = !g_options.overlay; imv_viewport_set_redraw(&view); break; } break; case SDL_MOUSEWHEEL: imv_viewport_zoom(&view, &tex, IMV_ZOOM_MOUSE, e.wheel.y); break; case SDL_MOUSEMOTION: if(e.motion.state & SDL_BUTTON_LMASK) { imv_viewport_move(&view, e.motion.xrel, e.motion.yrel); } break; case SDL_WINDOWEVENT: imv_viewport_updated(&view, &tex); break; } } /* if we're quitting, don't bother drawing any more images */ if(quit) { break; } /* check if an image failed to load, if so, remove it from our image list */ char *err_path = imv_loader_get_error(&ldr); if(err_path) { imv_navigator_remove(&nav, err_path); free(err_path); } /* if the user has changed image, start loading the new one */ if(imv_navigator_poll_changed(&nav)) { const char *current_path = imv_navigator_selection(&nav); if(!current_path) { fprintf(stderr, "No input files left. Exiting.\n"); exit(1); } char title[256]; snprintf(&title[0], sizeof(title), "imv - [%i/%i] [LOADING] %s", nav.cur_path + 1, nav.num_paths, current_path); imv_viewport_set_title(&view, title); imv_loader_load_path(&ldr, current_path); is_new_image = 1; } /* check if a new image is available to display */ FIBITMAP *bmp = imv_loader_get_image(&ldr); if(bmp) { imv_texture_set_image(&tex, bmp); FreeImage_Unload(bmp); /* this is a new image, not just a new frame, so update our window's * title and the overlay */ if(is_new_image) { is_new_image = 0; view.playing = 1; const char *current_path = imv_navigator_selection(&nav); char title[256]; snprintf(&title[0], sizeof(title), "imv - [%i/%i] [%ix%i] %s", nav.cur_path + 1, nav.num_paths, tex.width, tex.height, current_path); imv_viewport_set_title(&view, title); /* make sure to free any memory used by the old image */ if(overlay_surf) { SDL_FreeSurface(overlay_surf); overlay_surf = NULL; } if(overlay_tex) { SDL_DestroyTexture(overlay_tex); overlay_tex = NULL; } /* update the overlay */ if(font) { snprintf(&title[0], sizeof(title), "[%i/%i] %s", nav.cur_path + 1, nav.num_paths, current_path); SDL_Color w = {255,255,255,255}; overlay_surf = TTF_RenderUTF8_Blended(font, &title[0], w); overlay_tex = SDL_CreateTextureFromSurface(renderer, overlay_surf); } /* reset the viewport to fit the picture in the window */ imv_viewport_scale_to_window(&view, &tex); /* or if they want images at their actual size, do that instead */ if(g_options.actual) { imv_viewport_scale_to_actual(&view, &tex); } } else { /* just a new frame, tell the viewport it need to redraw */ imv_viewport_updated(&view, &tex); } } /* if we're playing an animated gif, tell the loader how much time has * passed */ if(view.playing) { double cur_time = SDL_GetTicks() / 1000.0; double dt = cur_time - last_time; imv_loader_time_passed(&ldr, dt); } last_time = SDL_GetTicks() / 1000.0; /* only redraw when the view has changed, i.e. zoom/pan/window resized */ if(view.redraw) { /* first we draw the background */ if(g_options.solid_bg) { /* solid background */ SDL_SetRenderDrawColor(renderer, g_options.bg_r, g_options.bg_g, g_options.bg_b, 255); SDL_RenderClear(renderer); } else { /* chequered background */ int ww, wh; SDL_GetWindowSize(window, &ww, &wh); int img_w, img_h; SDL_QueryTexture(chequered_tex, NULL, NULL, &img_w, &img_h); /* tile the texture so it fills the window */ for(int y = 0; y < wh; y += img_h) { for(int x = 0; x < ww; x += img_w) { SDL_Rect dst_rect = {x,y,img_w,img_h}; SDL_RenderCopy(renderer, chequered_tex, NULL, &dst_rect); } } } /* draw our actual texture */ imv_texture_draw(&tex, view.x, view.y, view.scale); /* if the overlay needs to be drawn, draw that too */ if(g_options.overlay && font) { int ow, oh; SDL_QueryTexture(overlay_tex, NULL, NULL, &ow, &oh); SDL_Rect or = {0,0,ow,oh}; SDL_SetRenderDrawColor(renderer, 0, 0, 0, 160); SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); SDL_RenderFillRect(renderer, &or); SDL_RenderCopy(renderer, overlay_tex, NULL, &or); } /* redraw complete, unset the flag */ view.redraw = 0; /* tell SDL to show the newly drawn frame */ SDL_RenderPresent(renderer); } /* sleep a little bit so we don't waste CPU time */ SDL_Delay(10); } /* clean up our resources now that we're exiting */ imv_destroy_loader(&ldr); imv_destroy_texture(&tex); imv_navigator_destroy(&nav); imv_destroy_viewport(&view); if(font) { TTF_CloseFont(font); } TTF_Quit(); if(overlay_surf) { SDL_FreeSurface(overlay_surf); } if(overlay_tex) { SDL_DestroyTexture(overlay_tex); } SDL_DestroyTexture(chequered_tex); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; }