#ifndef IMV_TEXTURE_H #define IMV_TEXTURE_H /* Copyright (c) 2015 Harry Jeffery This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include struct imv_texture { int width; /* width of the texture overall */ int height; /* height of the texture overall */ int num_chunks; /* number of chunks allocated */ SDL_Texture **chunks; /* array of chunks */ int num_chunks_wide; /* number of chunks per row of the image */ int num_chunks_tall; /* number of chunks per column of the image */ int chunk_width; /* chunk width */ int chunk_height; /* chunk height */ int last_chunk_width; /* width of rightmost chunk */ int last_chunk_height; /* height of bottommost chunk */ SDL_Renderer *renderer; /* SDL renderer to draw to */ }; void imv_init_texture(struct imv_texture *tex, SDL_Renderer *r); void imv_destroy_texture(struct imv_texture *tex); int imv_texture_set_image(struct imv_texture *tex, FIBITMAP *image); void imv_texture_draw(struct imv_texture *tex, int x, int y, double scale); #endif