#ifndef IMV_TEXTURE_H #define IMV_TEXTURE_H #include #include struct imv_texture { int width; /* width of the texture overall */ int height; /* height of the texture overall */ int num_chunks; /* number of chunks allocated */ SDL_Texture **chunks; /* array of chunks */ int num_chunks_wide; /* number of chunks per row of the image */ int num_chunks_tall; /* number of chunks per column of the image */ int chunk_width; /* chunk width */ int chunk_height; /* chunk height */ int last_chunk_width; /* width of rightmost chunk */ int last_chunk_height; /* height of bottommost chunk */ SDL_Renderer *renderer; /* SDL renderer to draw to */ }; /* Creates an instance of imv_texture */ struct imv_texture *imv_texture_create(SDL_Renderer *r); /* Cleans up an imv_texture instance */ void imv_texture_free(struct imv_texture *tex); /* Updates the texture to contain the data in the image parameter */ int imv_texture_set_image(struct imv_texture *tex, FIBITMAP *image); /* Draw the texture at the given position with the given scale */ void imv_texture_draw(struct imv_texture *tex, int x, int y, double scale); #endif /* vim:set ts=2 sts=2 sw=2 et: */