#ifndef IMV_TEXTURE_H #define IMV_TEXTURE_H #include #include struct imv_texture { int width; //width of the texture overall int height; //height of the texture overall int num_chunks; //number of chunks allocated SDL_Texture **chunks; //array of chunks int num_chunks_wide; //number of chunks per row of the image int num_chunks_tall; //number of chunks per column of the image int chunk_width; //chunk width int chunk_height; //chunk height int last_chunk_width; //width of rightmost chunk int last_chunk_height; //height of bottommost chunk SDL_Renderer *renderer; //SDL renderer to draw to }; void imv_init_texture(struct imv_texture *tex, SDL_Renderer *r); void imv_destroy_texture(struct imv_texture *tex); int imv_texture_set_image(struct imv_texture *tex, FIBITMAP *image); void imv_texture_draw(struct imv_texture *tex, int x, int y, double scale); #endif