#ifndef IMV_TEXTURE_H #define IMV_TEXTURE_H /* Copyright (c) 2015 Harry Jeffery Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include struct imv_texture { int width; //width of the texture overall int height; //height of the texture overall int num_chunks; //number of chunks allocated SDL_Texture **chunks; //array of chunks int num_chunks_wide; //number of chunks per row of the image int num_chunks_tall; //number of chunks per column of the image int chunk_width; //chunk width int chunk_height; //chunk height int last_chunk_width; //width of rightmost chunk int last_chunk_height; //height of bottommost chunk SDL_Renderer *renderer; //SDL renderer to draw to }; void imv_init_texture(struct imv_texture *tex, SDL_Renderer *r); void imv_destroy_texture(struct imv_texture *tex); int imv_texture_set_image(struct imv_texture *tex, FIBITMAP *image); void imv_texture_draw(struct imv_texture *tex, int x, int y, double scale); #endif