diff options
Diffstat (limited to 'toys/other/sha1sum.c')
-rw-r--r-- | toys/other/sha1sum.c | 26 |
1 files changed, 8 insertions, 18 deletions
diff --git a/toys/other/sha1sum.c b/toys/other/sha1sum.c index 8833c8de..984baad5 100644 --- a/toys/other/sha1sum.c +++ b/toys/other/sha1sum.c @@ -31,28 +31,17 @@ GLOBALS( } buffer; ) -#define rol(value, bits) (((value) << (bits)) | ((value) >> (32 - (bits)))) - -// blk0() and blk() perform the initial expand. -// The idea of expanding during the round function comes from SSLeay -#if 1 -#define blk0(i) (block[i] = (rol(block[i],24)&0xFF00FF00) \ - |(rol(block[i],8)&0x00FF00FF)) -#else // big endian? -#define blk0(i) block[i] -#endif -#define blk(i) (block[i&15] = rol(block[(i+13)&15]^block[(i+8)&15] \ - ^block[(i+2)&15]^block[i&15],1)) -static const uint32_t rconsts[]={0x5A827999,0x6ED9EBA1,0x8F1BBCDC,0xCA62C1D6}; +static const unsigned rconsts[]={0x5A827999,0x6ED9EBA1,0x8F1BBCDC,0xCA62C1D6}; // Hash a single 512-bit block. This is the core of the algorithm. +#define rol(value, bits) (((value) << (bits)) | ((value) >> (32 - (bits)))) static void sha1_transform(void) { int i, j, k, count; - uint32_t *block = TT.buffer.i; - uint32_t *rot[5], *temp; + unsigned *block = TT.buffer.i; + unsigned *rot[5], *temp; // Copy context->state[] to working vars for (i=0; i<5; i++) { @@ -62,7 +51,7 @@ static void sha1_transform(void) // 4 rounds of 20 operations each. for (i=count=0; i<4; i++) { for (j=0; j<20; j++) { - uint32_t work; + unsigned work; work = *rot[2] ^ *rot[3]; if (!i) work = (work & *rot[1]) ^ *rot[3]; @@ -71,8 +60,9 @@ static void sha1_transform(void) work = ((*rot[1]|*rot[2])&*rot[3])|(*rot[1]&*rot[2]); else work ^= *rot[1]; } - if (!i && j<16) work += blk0(count); - else work += blk(count); + + if (!i && j<16) work += block[count] = (rol(block[count],24)&0xFF00FF00) | (rol(block[count],8)&0x00FF00FF); + else work += block[count&15] = rol(block[(count+13)&15]^block[(count+8)&15]^block[(count+2)&15]^block[count&15],1); *rot[4] += work + rol(*rot[0],5) + rconsts[i]; *rot[1] = rol(*rot[1],30); |