/* vi: set sw=4 ts=4 : * llist.c - Linked list functions * * Linked list structures have a next pointer as their first element. */ #include "toys.h" // Free all the elements of a linked list // if freeit!=NULL call freeit() on each element before freeing it. void llist_free(void *list, void (*freeit)(void *data)) { while (list) { void *pop = llist_pop(&list); if (freeit) freeit(pop); } } // Return the first item from the list, advancing the list (which must be called // as &list) void *llist_pop(void *list) { // I'd use a void ** for the argument, and even accept the typecast in all // callers as documentation you need the &, except the stupid compiler // would then scream about type-punned pointers. Screw it. void **llist = (void **)list; void **next = (void **)*llist; *llist = *next; return (void *)next; }