/* factor.c - Factor integers * * Copyright 2014 Rob Landley * * No standard, but it's in coreutils USE_FACTOR(NEWTOY(factor, 0, TOYFLAG_USR|TOYFLAG_BIN)) config FACTOR bool "factor" default y help usage: factor NUMBER... Factor integers. */ #include "toys.h" static void factor(char *s) { unsigned long long l, ll; for (;;) { char *err = s; int dash = 0; while(isspace(*s)) s++; if (*s=='-') dash = *s++; if (!*s) return; errno = 0; l = strtoull(s, &s, 0); if (errno || (*s && !isspace(*s))) { error_msg("%s: not integer", err); while (*s && !isspace(*s)) s++; continue; } printf("-%llu:"+!dash, l); // Negative numbers have -1 as a factor if (dash) printf(" -1"); // Nothing below 4 has factors if (l < 4) { printf(" %llu\n", l); continue; } // Special case factors of 2 while (l && !(l&1)) { printf(" 2"); l >>= 1; } // test odd numbers until square is > remainder or integer wrap. for (ll=3; ;ll += 2) { long lll = ll*ll; if (lll>l || lll1) printf(" %llu", l); break; } while (!(l%ll)) { printf(" %llu", ll); l /= ll; } } xputc('\n'); } } void factor_main(void) { if (toys.optc) { char **ss; for (ss = toys.optargs; *ss; ss++) factor(*ss); } else for (;;) { char *s = 0; size_t len = 0; if (-1 == getline(&s, &len, stdin)) break; factor(s); } }