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/* vi: set sw=4 ts=4 :*/
/* dirtree.c - Functions for dealing with directory trees.
*
* Copyright 2007 Rob Landley <rob@landley.net>
*/
#include "toys.h"
// NOTE: This uses toybuf. Possibly it shouldn't do that.
// Create a dirtree node from a path.
struct dirtree *dirtree_add_node(char *path)
{
struct dirtree *dt;
char *name;
// Find last chunk of name.
for (;;) {
name = strrchr(path, '/');
if (!name) name = path;
else {
if (*(name+1)) name++;
else {
*name=0;
continue;
}
}
break;
}
dt = xzalloc(sizeof(struct dirtree)+strlen(name)+1);
if (lstat(path, &(dt->st))) {
error_msg("Skipped '%s'",name);
free(dt);
return 0;
}
strcpy(dt->name, name);
return dt;
}
// Given a directory (in a writeable PATH_MAX buffer), recursively read in a
// directory tree.
//
// If callback==NULL, allocate tree of struct dirtree and
// return root of tree. Otherwise call callback(node) on each hit, free
// structures after use, and return NULL.
struct dirtree *dirtree_read(char *path, struct dirtree *parent,
int (*callback)(char *path, struct dirtree *node))
{
struct dirtree *dt = NULL, **ddt = &dt;
DIR *dir;
int len = strlen(path);
if (!(dir = opendir(path))) perror_msg("No %s", path);
else for (;;) {
int norecurse = 0;
struct dirent *entry = readdir(dir);
if (!entry) {
closedir(dir);
break;
}
// Skip "." and ".."
if (entry->d_name[0]=='.') {
if (!entry->d_name[1]) continue;
if (entry->d_name[1]=='.' && !entry->d_name[2]) continue;
}
snprintf(path+len, sizeof(toybuf)-len, "/%s", entry->d_name);
*ddt = dirtree_add_node(path);
if (!*ddt) continue;
(*ddt)->parent = parent;
(*ddt)->depth = parent ? parent->depth + 1 : 1;
if (callback) norecurse = callback(path, *ddt);
if (!norecurse && entry->d_type == DT_DIR)
(*ddt)->child = dirtree_read(path, *ddt, callback);
if (callback) free(*ddt);
else ddt = &((*ddt)->next);
path[len]=0;
}
return dt;
}
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