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/* vi: set ts=4 :*/
/* Wrapper to make installation easier with cross-compiling.
*
* Copyright 2006 Rob Landley <rob@landley.net>
*/
#include "toys.h"
#undef NEWTOY
#undef OLDTOY
#define NEWTOY(name, opts, flags) {#name, 0, opts, flags},
#define OLDTOY(name, oldname, opts, flags) {#name, 0, opts, flags}
// Populate toy_list[].
struct toy_list toy_list[] = {
#include "toys/toylist.h"
};
#define TOY_LIST_LEN (sizeof(toy_list)/sizeof(struct toy_list))
int main(int argc, char *argv[])
{
static char *toy_paths[]={"usr/","bin/","sbin/",0};
int i, len = 0;
// Output list of applets.
for (i=1; i<TOY_LIST_LEN; i++) {
int fl = toy_list[i].flags;
if (fl & TOYMASK_LOCATION) {
if (argc>1) {
int j;
for (j=0; toy_paths[j]; j++)
if (fl & (1<<j)) len += printf("%s", toy_paths[j]);
}
len += printf("%s\n",toy_list[i].name);
}
}
return 0;
}
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