/* $OpenBSD: tree.h,v 1.29 2017/07/30 19:27:20 deraadt Exp $ */ /* * Copyright 2002 Niels Provos * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef _SYS_TREE_H_ #define _SYS_TREE_H_ #include /* * This file defines data structures for different types of trees: * splay trees and red-black trees. * * A splay tree is a self-organizing data structure. Every operation * on the tree causes a splay to happen. The splay moves the requested * node to the root of the tree and partly rebalances it. * * This has the benefit that request locality causes faster lookups as * the requested nodes move to the top of the tree. On the other hand, * every lookup causes memory writes. * * The Balance Theorem bounds the total access time for m operations * and n inserts on an initially empty tree as O((m + n)lg n). The * amortized cost for a sequence of m accesses to a splay tree is O(lg n); * * A red-black tree is a binary search tree with the node color as an * extra attribute. It fulfills a set of conditions: * - every search path from the root to a leaf consists of the * same number of black nodes, * - each red node (except for the root) has a black parent, * - each leaf node is black. * * Every operation on a red-black tree is bounded as O(lg n). * The maximum height of a red-black tree is 2lg (n+1). */ #define SPLAY_HEAD(name, type) \ struct name { \ struct type *sph_root; /* root of the tree */ \ } #define SPLAY_INITIALIZER(root) \ { NULL } #define SPLAY_INIT(root) do { \ (root)->sph_root = NULL; \ } while (0) #define SPLAY_ENTRY(type) \ struct { \ struct type *spe_left; /* left element */ \ struct type *spe_right; /* right element */ \ } #define SPLAY_LEFT(elm, field) (elm)->field.spe_left #define SPLAY_RIGHT(elm, field) (elm)->field.spe_right #define SPLAY_ROOT(head) (head)->sph_root #define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL) /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */ #define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \ SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \ SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ (head)->sph_root = tmp; \ } while (0) #define SPLAY_ROTATE_LEFT(head, tmp, field) do { \ SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \ SPLAY_LEFT(tmp, field) = (head)->sph_root; \ (head)->sph_root = tmp; \ } while (0) #define SPLAY_LINKLEFT(head, tmp, field) do { \ SPLAY_LEFT(tmp, field) = (head)->sph_root; \ tmp = (head)->sph_root; \ (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \ } while (0) #define SPLAY_LINKRIGHT(head, tmp, field) do { \ SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ tmp = (head)->sph_root; \ (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \ } while (0) #define SPLAY_ASSEMBLE(head, node, left, right, field) do { \ SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \ SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\ SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \ SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \ } while (0) /* Generates prototypes and inline functions */ #define SPLAY_PROTOTYPE(name, type, field, cmp) \ void name##_SPLAY(struct name *, struct type *); \ void name##_SPLAY_MINMAX(struct name *, int); \ struct type *name##_SPLAY_INSERT(struct name *, struct type *); \ struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \ \ /* Finds the node with the same key as elm */ \ static __unused __inline struct type * \ name##_SPLAY_FIND(struct name *head, struct type *elm) \ { \ if (SPLAY_EMPTY(head)) \ return(NULL); \ name##_SPLAY(head, elm); \ if ((cmp)(elm, (head)->sph_root) == 0) \ return (head->sph_root); \ return (NULL); \ } \ \ static __unused __inline struct type * \ name##_SPLAY_NEXT(struct name *head, struct type *elm) \ { \ name##_SPLAY(head, elm); \ if (SPLAY_RIGHT(elm, field) != NULL) { \ elm = SPLAY_RIGHT(elm, field); \ while (SPLAY_LEFT(elm, field) != NULL) { \ elm = SPLAY_LEFT(elm, field); \ } \ } else \ elm = NULL; \ return (elm); \ } \ \ static __unused __inline struct type * \ name##_SPLAY_MIN_MAX(struct name *head, int val) \ { \ name##_SPLAY_MINMAX(head, val); \ return (SPLAY_ROOT(head)); \ } /* Main splay operation. * Moves node close to the key of elm to top */ #define SPLAY_GENERATE(name, type, field, cmp) \ struct type * \ name##_SPLAY_INSERT(struct name *head, struct type *elm) \ { \ if (SPLAY_EMPTY(head)) { \ SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \ } else { \ int __comp; \ name##_SPLAY(head, elm); \ __comp = (cmp)(elm, (head)->sph_root); \ if(__comp < 0) { \ SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\ SPLAY_RIGHT(elm, field) = (head)->sph_root; \ SPLAY_LEFT((head)->sph_root, field) = NULL; \ } else if (__comp > 0) { \ SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\ SPLAY_LEFT(elm, field) = (head)->sph_root; \ SPLAY_RIGHT((head)->sph_root, field) = NULL; \ } else \ return ((head)->sph_root); \ } \ (head)->sph_root = (elm); \ return (NULL); \ } \ \ struct type * \ name##_SPLAY_REMOVE(struct name *head, struct type *elm) \ { \ struct type *__tmp; \ if (SPLAY_EMPTY(head)) \ return (NULL); \ name##_SPLAY(head, elm); \ if ((cmp)(elm, (head)->sph_root) == 0) { \ if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \ (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\ } else { \ __tmp = SPLAY_RIGHT((head)->sph_root, field); \ (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\ name##_SPLAY(head, elm); \ SPLAY_RIGHT((head)->sph_root, field) = __tmp; \ } \ return (elm); \ } \ return (NULL); \ } \ \ void \ name##_SPLAY(struct name *head, struct type *elm) \ { \ struct type __node, *__left, *__right, *__tmp; \ int __comp; \ \ SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ __left = __right = &__node; \ \ while ((__comp = (cmp)(elm, (head)->sph_root))) { \ if (__comp < 0) { \ __tmp = SPLAY_LEFT((head)->sph_root, field); \ if (__tmp == NULL) \ break; \ if ((cmp)(elm, __tmp) < 0){ \ SPLAY_ROTATE_RIGHT(head, __tmp, field); \ if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ break; \ } \ SPLAY_LINKLEFT(head, __right, field); \ } else if (__comp > 0) { \ __tmp = SPLAY_RIGHT((head)->sph_root, field); \ if (__tmp == NULL) \ break; \ if ((cmp)(elm, __tmp) > 0){ \ SPLAY_ROTATE_LEFT(head, __tmp, field); \ if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ break; \ } \ SPLAY_LINKRIGHT(head, __left, field); \ } \ } \ SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ } \ \ /* Splay with either the minimum or the maximum element \ * Used to find minimum or maximum element in tree. \ */ \ void name##_SPLAY_MINMAX(struct name *head, int __comp) \ { \ struct type __node, *__left, *__right, *__tmp; \ \ SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ __left = __right = &__node; \ \ while (1) { \ if (__comp < 0) { \ __tmp = SPLAY_LEFT((head)->sph_root, field); \ if (__tmp == NULL) \ break; \ if (__comp < 0){ \ SPLAY_ROTATE_RIGHT(head, __tmp, field); \ if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ break; \ } \ SPLAY_LINKLEFT(head, __right, field); \ } else if (__comp > 0) { \ __tmp = SPLAY_RIGHT((head)->sph_root, field); \ if (__tmp == NULL) \ break; \ if (__comp > 0) { \ SPLAY_ROTATE_LEFT(head, __tmp, field); \ if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ break; \ } \ SPLAY_LINKRIGHT(head, __left, field); \ } \ } \ SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ } #define SPLAY_NEGINF -1 #define SPLAY_INF 1 #define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y) #define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y) #define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y) #define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y) #define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \ : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF)) #define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \ : name##_SPLAY_MIN_MAX(x, SPLAY_INF)) #define SPLAY_FOREACH(x, name, head) \ for ((x) = SPLAY_MIN(name, head); \ (x) != NULL; \ (x) = SPLAY_NEXT(name, head, x)) /* Macros that define a red-black tree */ #define RB_HEAD(name, type) \ struct name { \ struct type *rbh_root; /* root of the tree */ \ } #define RB_INITIALIZER(root) \ { NULL } #define RB_INIT(root) do { \ (root)->rbh_root = NULL; \ } while (0) #define RB_BLACK 0 #define RB_RED 1 #define RB_ENTRY(type) \ struct { \ struct type *rbe_left; /* left element */ \ struct type *rbe_right; /* right element */ \ struct type *rbe_parent; /* parent element */ \ int rbe_color; /* node color */ \ } #define RB_LEFT(elm, field) (elm)->field.rbe_left #define RB_RIGHT(elm, field) (elm)->field.rbe_right #define RB_PARENT(elm, field) (elm)->field.rbe_parent #define RB_COLOR(elm, field) (elm)->field.rbe_color #define RB_ROOT(head) (head)->rbh_root #define RB_EMPTY(head) (RB_ROOT(head) == NULL) #define RB_SET(elm, parent, field) do { \ RB_PARENT(elm, field) = parent; \ RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \ RB_COLOR(elm, field) = RB_RED; \ } while (0) #define RB_SET_BLACKRED(black, red, field) do { \ RB_COLOR(black, field) = RB_BLACK; \ RB_COLOR(red, field) = RB_RED; \ } while (0) #ifndef RB_AUGMENT #define RB_AUGMENT(x) do {} while (0) #endif #define RB_ROTATE_LEFT(head, elm, tmp, field) do { \ (tmp) = RB_RIGHT(elm, field); \ if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) { \ RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \ } \ RB_AUGMENT(elm); \ if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \ if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \ RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ else \ RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \ } else \ (head)->rbh_root = (tmp); \ RB_LEFT(tmp, field) = (elm); \ RB_PARENT(elm, field) = (tmp); \ RB_AUGMENT(tmp); \ if ((RB_PARENT(tmp, field))) \ RB_AUGMENT(RB_PARENT(tmp, field)); \ } while (0) #define RB_ROTATE_RIGHT(head, elm, tmp, field) do { \ (tmp) = RB_LEFT(elm, field); \ if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) { \ RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \ } \ RB_AUGMENT(elm); \ if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) { \ if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \ RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ else \ RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \ } else \ (head)->rbh_root = (tmp); \ RB_RIGHT(tmp, field) = (elm); \ RB_PARENT(elm, field) = (tmp); \ RB_AUGMENT(tmp); \ if ((RB_PARENT(tmp, field))) \ RB_AUGMENT(RB_PARENT(tmp, field)); \ } while (0) /* Generates prototypes and inline functions */ #define RB_PROTOTYPE(name, type, field, cmp) \ RB_PROTOTYPE_INTERNAL(name, type, field, cmp,) #define RB_PROTOTYPE_STATIC(name, type, field, cmp) \ RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __attribute__((__unused__)) static) #define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr) \ attr void name##_RB_INSERT_COLOR(struct name *, struct type *); \ attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\ attr struct type *name##_RB_REMOVE(struct name *, struct type *); \ attr struct type *name##_RB_INSERT(struct name *, struct type *); \ attr struct type *name##_RB_FIND(struct name *, struct type *); \ attr struct type *name##_RB_NFIND(struct name *, struct type *); \ attr struct type *name##_RB_NEXT(struct type *); \ attr struct type *name##_RB_PREV(struct type *); \ attr struct type *name##_RB_MINMAX(struct name *, int); \ \ /* Main rb operation. * Moves node close to the key of elm to top */ #define RB_GENERATE(name, type, field, cmp) \ RB_GENERATE_INTERNAL(name, type, field, cmp,) #define RB_GENERATE_STATIC(name, type, field, cmp) \ RB_GENERATE_INTERNAL(name, type, field, cmp, __attribute__((__unused__)) static) #define RB_GENERATE_INTERNAL(name, type, field, cmp, attr) \ attr void \ name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \ { \ struct type *parent, *gparent, *tmp; \ while ((parent = RB_PARENT(elm, field)) && \ RB_COLOR(parent, field) == RB_RED) { \ gparent = RB_PARENT(parent, field); \ if (parent == RB_LEFT(gparent, field)) { \ tmp = RB_RIGHT(gparent, field); \ if (tmp && RB_COLOR(tmp, field) == RB_RED) { \ RB_COLOR(tmp, field) = RB_BLACK; \ RB_SET_BLACKRED(parent, gparent, field);\ elm = gparent; \ continue; \ } \ if (RB_RIGHT(parent, field) == elm) { \ RB_ROTATE_LEFT(head, parent, tmp, field);\ tmp = parent; \ parent = elm; \ elm = tmp; \ } \ RB_SET_BLACKRED(parent, gparent, field); \ RB_ROTATE_RIGHT(head, gparent, tmp, field); \ } else { \ tmp = RB_LEFT(gparent, field); \ if (tmp && RB_COLOR(tmp, field) == RB_RED) { \ RB_COLOR(tmp, field) = RB_BLACK; \ RB_SET_BLACKRED(parent, gparent, field);\ elm = gparent; \ continue; \ } \ if (RB_LEFT(parent, field) == elm) { \ RB_ROTATE_RIGHT(head, parent, tmp, field);\ tmp = parent; \ parent = elm; \ elm = tmp; \ } \ RB_SET_BLACKRED(parent, gparent, field); \ RB_ROTATE_LEFT(head, gparent, tmp, field); \ } \ } \ RB_COLOR(head->rbh_root, field) = RB_BLACK; \ } \ \ attr void \ name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \ { \ struct type *tmp; \ while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && \ elm != RB_ROOT(head)) { \ if (RB_LEFT(parent, field) == elm) { \ tmp = RB_RIGHT(parent, field); \ if (RB_COLOR(tmp, field) == RB_RED) { \ RB_SET_BLACKRED(tmp, parent, field); \ RB_ROTATE_LEFT(head, parent, tmp, field);\ tmp = RB_RIGHT(parent, field); \ } \ if ((RB_LEFT(tmp, field) == NULL || \ RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\ (RB_RIGHT(tmp, field) == NULL || \ RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\ RB_COLOR(tmp, field) = RB_RED; \ elm = parent; \ parent = RB_PARENT(elm, field); \ } else { \ if (RB_RIGHT(tmp, field) == NULL || \ RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\ struct type *oleft; \ if ((oleft = RB_LEFT(tmp, field)))\ RB_COLOR(oleft, field) = RB_BLACK;\ RB_COLOR(tmp, field) = RB_RED; \ RB_ROTATE_RIGHT(head, tmp, oleft, field);\ tmp = RB_RIGHT(parent, field); \ } \ RB_COLOR(tmp, field) = RB_COLOR(parent, field);\ RB_COLOR(parent, field) = RB_BLACK; \ if (RB_RIGHT(tmp, field)) \ RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\ RB_ROTATE_LEFT(head, parent, tmp, field);\ elm = RB_ROOT(head); \ break; \ } \ } else { \ tmp = RB_LEFT(parent, field); \ if (RB_COLOR(tmp, field) == RB_RED) { \ RB_SET_BLACKRED(tmp, parent, field); \ RB_ROTATE_RIGHT(head, parent, tmp, field);\ tmp = RB_LEFT(parent, field); \ } \ if ((RB_LEFT(tmp, field) == NULL || \ RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\ (RB_RIGHT(tmp, field) == NULL || \ RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\ RB_COLOR(tmp, field) = RB_RED; \ elm = parent; \ parent = RB_PARENT(elm, field); \ } else { \ if (RB_LEFT(tmp, field) == NULL || \ RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\ struct type *oright; \ if ((oright = RB_RIGHT(tmp, field)))\ RB_COLOR(oright, field) = RB_BLACK;\ RB_COLOR(tmp, field) = RB_RED; \ RB_ROTATE_LEFT(head, tmp, oright, field);\ tmp = RB_LEFT(parent, field); \ } \ RB_COLOR(tmp, field) = RB_COLOR(parent, field);\ RB_COLOR(parent, field) = RB_BLACK; \ if (RB_LEFT(tmp, field)) \ RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\ RB_ROTATE_RIGHT(head, parent, tmp, field);\ elm = RB_ROOT(head); \ break; \ } \ } \ } \ if (elm) \ RB_COLOR(elm, field) = RB_BLACK; \ } \ \ attr struct type * \ name##_RB_REMOVE(struct name *head, struct type *elm) \ { \ struct type *child, *parent, *old = elm; \ int color; \ if (RB_LEFT(elm, field) == NULL) \ child = RB_RIGHT(elm, field); \ else if (RB_RIGHT(elm, field) == NULL) \ child = RB_LEFT(elm, field); \ else { \ struct type *left; \ elm = RB_RIGHT(elm, field); \ while ((left = RB_LEFT(elm, field))) \ elm = left; \ child = RB_RIGHT(elm, field); \ parent = RB_PARENT(elm, field); \ color = RB_COLOR(elm, field); \ if (child) \ RB_PARENT(child, field) = parent; \ if (parent) { \ if (RB_LEFT(parent, field) == elm) \ RB_LEFT(parent, field) = child; \ else \ RB_RIGHT(parent, field) = child; \ RB_AUGMENT(parent); \ } else \ RB_ROOT(head) = child; \ if (RB_PARENT(elm, field) == old) \ parent = elm; \ (elm)->field = (old)->field; \ if (RB_PARENT(old, field)) { \ if (RB_LEFT(RB_PARENT(old, field), field) == old)\ RB_LEFT(RB_PARENT(old, field), field) = elm;\ else \ RB_RIGHT(RB_PARENT(old, field), field) = elm;\ RB_AUGMENT(RB_PARENT(old, field)); \ } else \ RB_ROOT(head) = elm; \ RB_PARENT(RB_LEFT(old, field), field) = elm; \ if (RB_RIGHT(old, field)) \ RB_PARENT(RB_RIGHT(old, field), field) = elm; \ if (parent) { \ left = parent; \ do { \ RB_AUGMENT(left); \ } while ((left = RB_PARENT(left, field))); \ } \ goto color; \ } \ parent = RB_PARENT(elm, field); \ color = RB_COLOR(elm, field); \ if (child) \ RB_PARENT(child, field) = parent; \ if (parent) { \ if (RB_LEFT(parent, field) == elm) \ RB_LEFT(parent, field) = child; \ else \ RB_RIGHT(parent, field) = child; \ RB_AUGMENT(parent); \ } else \ RB_ROOT(head) = child; \ color: \ if (color == RB_BLACK) \ name##_RB_REMOVE_COLOR(head, parent, child); \ return (old); \ } \ \ /* Inserts a node into the RB tree */ \ attr struct type * \ name##_RB_INSERT(struct name *head, struct type *elm) \ { \ struct type *tmp; \ struct type *parent = NULL; \ int comp = 0; \ tmp = RB_ROOT(head); \ while (tmp) { \ parent = tmp; \ comp = (cmp)(elm, parent); \ if (comp < 0) \ tmp = RB_LEFT(tmp, field); \ else if (comp > 0) \ tmp = RB_RIGHT(tmp, field); \ else \ return (tmp); \ } \ RB_SET(elm, parent, field); \ if (parent != NULL) { \ if (comp < 0) \ RB_LEFT(parent, field) = elm; \ else \ RB_RIGHT(parent, field) = elm; \ RB_AUGMENT(parent); \ } else \ RB_ROOT(head) = elm; \ name##_RB_INSERT_COLOR(head, elm); \ return (NULL); \ } \ \ /* Finds the node with the same key as elm */ \ attr struct type * \ name##_RB_FIND(struct name *head, struct type *elm) \ { \ struct type *tmp = RB_ROOT(head); \ int comp; \ while (tmp) { \ comp = cmp(elm, tmp); \ if (comp < 0) \ tmp = RB_LEFT(tmp, field); \ else if (comp > 0) \ tmp = RB_RIGHT(tmp, field); \ else \ return (tmp); \ } \ return (NULL); \ } \ \ /* Finds the first node greater than or equal to the search key */ \ attr struct type * \ name##_RB_NFIND(struct name *head, struct type *elm) \ { \ struct type *tmp = RB_ROOT(head); \ struct type *res = NULL; \ int comp; \ while (tmp) { \ comp = cmp(elm, tmp); \ if (comp < 0) { \ res = tmp; \ tmp = RB_LEFT(tmp, field); \ } \ else if (comp > 0) \ tmp = RB_RIGHT(tmp, field); \ else \ return (tmp); \ } \ return (res); \ } \ \ /* ARGSUSED */ \ attr struct type * \ name##_RB_NEXT(struct type *elm) \ { \ if (RB_RIGHT(elm, field)) { \ elm = RB_RIGHT(elm, field); \ while (RB_LEFT(elm, field)) \ elm = RB_LEFT(elm, field); \ } else { \ if (RB_PARENT(elm, field) && \ (elm == RB_LEFT(RB_PARENT(elm, field), field))) \ elm = RB_PARENT(elm, field); \ else { \ while (RB_PARENT(elm, field) && \ (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\ elm = RB_PARENT(elm, field); \ elm = RB_PARENT(elm, field); \ } \ } \ return (elm); \ } \ \ /* ARGSUSED */ \ attr struct type * \ name##_RB_PREV(struct type *elm) \ { \ if (RB_LEFT(elm, field)) { \ elm = RB_LEFT(elm, field); \ while (RB_RIGHT(elm, field)) \ elm = RB_RIGHT(elm, field); \ } else { \ if (RB_PARENT(elm, field) && \ (elm == RB_RIGHT(RB_PARENT(elm, field), field))) \ elm = RB_PARENT(elm, field); \ else { \ while (RB_PARENT(elm, field) && \ (elm == RB_LEFT(RB_PARENT(elm, field), field)))\ elm = RB_PARENT(elm, field); \ elm = RB_PARENT(elm, field); \ } \ } \ return (elm); \ } \ \ attr struct type * \ name##_RB_MINMAX(struct name *head, int val) \ { \ struct type *tmp = RB_ROOT(head); \ struct type *parent = NULL; \ while (tmp) { \ parent = tmp; \ if (val < 0) \ tmp = RB_LEFT(tmp, field); \ else \ tmp = RB_RIGHT(tmp, field); \ } \ return (parent); \ } #define RB_NEGINF -1 #define RB_INF 1 #define RB_INSERT(name, x, y) name##_RB_INSERT(x, y) #define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y) #define RB_FIND(name, x, y) name##_RB_FIND(x, y) #define RB_NFIND(name, x, y) name##_RB_NFIND(x, y) #define RB_NEXT(name, x, y) name##_RB_NEXT(y) #define RB_PREV(name, x, y) name##_RB_PREV(y) #define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF) #define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF) #define RB_FOREACH(x, name, head) \ for ((x) = RB_MIN(name, head); \ (x) != NULL; \ (x) = name##_RB_NEXT(x)) #define RB_FOREACH_SAFE(x, name, head, y) \ for ((x) = RB_MIN(name, head); \ ((x) != NULL) && ((y) = name##_RB_NEXT(x), 1); \ (x) = (y)) #define RB_FOREACH_REVERSE(x, name, head) \ for ((x) = RB_MAX(name, head); \ (x) != NULL; \ (x) = name##_RB_PREV(x)) #define RB_FOREACH_REVERSE_SAFE(x, name, head, y) \ for ((x) = RB_MAX(name, head); \ ((x) != NULL) && ((y) = name##_RB_PREV(x), 1); \ (x) = (y)) /* * Copyright (c) 2016 David Gwynne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ struct rb_type { int (*t_compare)(const void *, const void *); void (*t_augment)(void *); unsigned int t_offset; /* offset of rb_entry in type */ }; struct rb_tree { struct rb_entry *rbt_root; }; struct rb_entry { struct rb_entry *rbt_parent; struct rb_entry *rbt_left; struct rb_entry *rbt_right; unsigned int rbt_color; }; #define RBT_HEAD(_name, _type) \ struct _name { \ struct rb_tree rbh_root; \ } #define RBT_ENTRY(_type) struct rb_entry static inline void _rb_init(struct rb_tree *rbt) { rbt->rbt_root = NULL; } static inline int _rb_empty(struct rb_tree *rbt) { return (rbt->rbt_root == NULL); } void *_rb_insert(const struct rb_type *, struct rb_tree *, void *); void *_rb_remove(const struct rb_type *, struct rb_tree *, void *); void *_rb_find(const struct rb_type *, struct rb_tree *, const void *); void *_rb_nfind(const struct rb_type *, struct rb_tree *, const void *); void *_rb_root(const struct rb_type *, struct rb_tree *); void *_rb_min(const struct rb_type *, struct rb_tree *); void *_rb_max(const struct rb_type *, struct rb_tree *); void *_rb_next(const struct rb_type *, void *); void *_rb_prev(const struct rb_type *, void *); void *_rb_left(const struct rb_type *, void *); void *_rb_right(const struct rb_type *, void *); void *_rb_parent(const struct rb_type *, void *); void _rb_set_left(const struct rb_type *, void *, void *); void _rb_set_right(const struct rb_type *, void *, void *); void _rb_set_parent(const struct rb_type *, void *, void *); void _rb_poison(const struct rb_type *, void *, unsigned long); int _rb_check(const struct rb_type *, void *, unsigned long); #define RBT_INITIALIZER(_head) { { NULL } } #define RBT_PROTOTYPE(_name, _type, _field, _cmp) \ extern const struct rb_type *const _name##_RBT_TYPE; \ \ __unused static inline void \ _name##_RBT_INIT(struct _name *head) \ { \ _rb_init(&head->rbh_root); \ } \ \ __unused static inline struct _type * \ _name##_RBT_INSERT(struct _name *head, struct _type *elm) \ { \ return _rb_insert(_name##_RBT_TYPE, &head->rbh_root, elm); \ } \ \ __unused static inline struct _type * \ _name##_RBT_REMOVE(struct _name *head, struct _type *elm) \ { \ return _rb_remove(_name##_RBT_TYPE, &head->rbh_root, elm); \ } \ \ __unused static inline struct _type * \ _name##_RBT_FIND(struct _name *head, const struct _type *key) \ { \ return _rb_find(_name##_RBT_TYPE, &head->rbh_root, key); \ } \ \ __unused static inline struct _type * \ _name##_RBT_NFIND(struct _name *head, const struct _type *key) \ { \ return _rb_nfind(_name##_RBT_TYPE, &head->rbh_root, key); \ } \ \ __unused static inline struct _type * \ _name##_RBT_ROOT(struct _name *head) \ { \ return _rb_root(_name##_RBT_TYPE, &head->rbh_root); \ } \ \ __unused static inline int \ _name##_RBT_EMPTY(struct _name *head) \ { \ return _rb_empty(&head->rbh_root); \ } \ \ __unused static inline struct _type * \ _name##_RBT_MIN(struct _name *head) \ { \ return _rb_min(_name##_RBT_TYPE, &head->rbh_root); \ } \ \ __unused static inline struct _type * \ _name##_RBT_MAX(struct _name *head) \ { \ return _rb_max(_name##_RBT_TYPE, &head->rbh_root); \ } \ \ __unused static inline struct _type * \ _name##_RBT_NEXT(struct _type *elm) \ { \ return _rb_next(_name##_RBT_TYPE, elm); \ } \ \ __unused static inline struct _type * \ _name##_RBT_PREV(struct _type *elm) \ { \ return _rb_prev(_name##_RBT_TYPE, elm); \ } \ \ __unused static inline struct _type * \ _name##_RBT_LEFT(struct _type *elm) \ { \ return _rb_left(_name##_RBT_TYPE, elm); \ } \ \ __unused static inline struct _type * \ _name##_RBT_RIGHT(struct _type *elm) \ { \ return _rb_right(_name##_RBT_TYPE, elm); \ } \ \ __unused static inline struct _type * \ _name##_RBT_PARENT(struct _type *elm) \ { \ return _rb_parent(_name##_RBT_TYPE, elm); \ } \ \ __unused static inline void \ _name##_RBT_SET_LEFT(struct _type *elm, struct _type *left) \ { \ return _rb_set_left(_name##_RBT_TYPE, elm, left); \ } \ \ __unused static inline void \ _name##_RBT_SET_RIGHT(struct _type *elm, struct _type *right) \ { \ return _rb_set_right(_name##_RBT_TYPE, elm, right); \ } \ \ __unused static inline void \ _name##_RBT_SET_PARENT(struct _type *elm, struct _type *parent) \ { \ return _rb_set_parent(_name##_RBT_TYPE, elm, parent); \ } \ \ __unused static inline void \ _name##_RBT_POISON(struct _type *elm, unsigned long poison) \ { \ return _rb_poison(_name##_RBT_TYPE, elm, poison); \ } \ \ __unused static inline int \ _name##_RBT_CHECK(struct _type *elm, unsigned long poison) \ { \ return _rb_check(_name##_RBT_TYPE, elm, poison); \ } #define RBT_GENERATE_INTERNAL(_name, _type, _field, _cmp, _aug) \ static int \ _name##_RBT_COMPARE(const void *lptr, const void *rptr) \ { \ const struct _type *l = lptr, *r = rptr; \ return _cmp(l, r); \ } \ static const struct rb_type _name##_RBT_INFO = { \ _name##_RBT_COMPARE, \ _aug, \ offsetof(struct _type, _field), \ }; \ const struct rb_type *const _name##_RBT_TYPE = &_name##_RBT_INFO #define RBT_GENERATE_AUGMENT(_name, _type, _field, _cmp, _aug) \ static void \ _name##_RBT_AUGMENT(void *ptr) \ { \ struct _type *p = ptr; \ return _aug(p); \ } \ RBT_GENERATE_INTERNAL(_name, _type, _field, _cmp, _name##_RBT_AUGMENT) #define RBT_GENERATE(_name, _type, _field, _cmp) \ RBT_GENERATE_INTERNAL(_name, _type, _field, _cmp, NULL) #define RBT_INIT(_name, _head) _name##_RBT_INIT(_head) #define RBT_INSERT(_name, _head, _elm) _name##_RBT_INSERT(_head, _elm) #define RBT_REMOVE(_name, _head, _elm) _name##_RBT_REMOVE(_head, _elm) #define RBT_FIND(_name, _head, _key) _name##_RBT_FIND(_head, _key) #define RBT_NFIND(_name, _head, _key) _name##_RBT_NFIND(_head, _key) #define RBT_ROOT(_name, _head) _name##_RBT_ROOT(_head) #define RBT_EMPTY(_name, _head) _name##_RBT_EMPTY(_head) #define RBT_MIN(_name, _head) _name##_RBT_MIN(_head) #define RBT_MAX(_name, _head) _name##_RBT_MAX(_head) #define RBT_NEXT(_name, _elm) _name##_RBT_NEXT(_elm) #define RBT_PREV(_name, _elm) _name##_RBT_PREV(_elm) #define RBT_LEFT(_name, _elm) _name##_RBT_LEFT(_elm) #define RBT_RIGHT(_name, _elm) _name##_RBT_RIGHT(_elm) #define RBT_PARENT(_name, _elm) _name##_RBT_PARENT(_elm) #define RBT_SET_LEFT(_name, _elm, _l) _name##_RBT_SET_LEFT(_elm, _l) #define RBT_SET_RIGHT(_name, _elm, _r) _name##_RBT_SET_RIGHT(_elm, _r) #define RBT_SET_PARENT(_name, _elm, _p) _name##_RBT_SET_PARENT(_elm, _p) #define RBT_POISON(_name, _elm, _p) _name##_RBT_POISON(_elm, _p) #define RBT_CHECK(_name, _elm, _p) _name##_RBT_CHECK(_elm, _p) #define RBT_FOREACH(_e, _name, _head) \ for ((_e) = RBT_MIN(_name, (_head)); \ (_e) != NULL; \ (_e) = RBT_NEXT(_name, (_e))) #define RBT_FOREACH_SAFE(_e, _name, _head, _n) \ for ((_e) = RBT_MIN(_name, (_head)); \ (_e) != NULL && ((_n) = RBT_NEXT(_name, (_e)), 1); \ (_e) = (_n)) #define RBT_FOREACH_REVERSE(_e, _name, _head) \ for ((_e) = RBT_MAX(_name, (_head)); \ (_e) != NULL; \ (_e) = RBT_PREV(_name, (_e))) #define RBT_FOREACH_REVERSE_SAFE(_e, _name, _head, _n) \ for ((_e) = RBT_MAX(_name, (_head)); \ (_e) != NULL && ((_n) = RBT_PREV(_name, (_e)), 1); \ (_e) = (_n)) #endif /* _SYS_TREE_H_ */