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authorRob Landley <rob@landley.net>2006-02-16 03:21:44 +0000
committerRob Landley <rob@landley.net>2006-02-16 03:21:44 +0000
commitd1e38c07e6d05b1c36e2780a56145457a00898ff (patch)
tree77cd810cbba2bae4789f663a3c1e5f14f2e250d6 /docs
parentc218a293253a43e5df73e39cfcfbfd8258ed1380 (diff)
downloadbusybox-d1e38c07e6d05b1c36e2780a56145457a00898ff.tar.gz
Rogues gallery.
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-rw-r--r--docs/busybox.net/programming.html38
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diff --git a/docs/busybox.net/programming.html b/docs/busybox.net/programming.html
index 99fdaacb7..048a57ed1 100644
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+++ b/docs/busybox.net/programming.html
@@ -18,6 +18,7 @@
<li><a href="#tips_vfork">Fork and vfork</a></li>
<li><a href="#tips_short_read">Short reads and writes</a></li>
</ul>
+ <li><a href="#who">Who are the BusyBox developers?</a></li>
</ul>
<h2><b><a name="goals" />What are the goals of busybox?</b></h2>
@@ -332,6 +333,43 @@ data comes in that can be merged into the same packet. (In case you were
wondering why action games that use TCP/IP set TCP_NODELAY to lower the latency
on their their sockets, now you know.)</p>
+<h2><a name="who">Who are the BusyBox developers?</a></h2>
+
+<p>The following login accounts currently exist on busybox.net. (I.E. these
+people can commit <a href="http://busybox.net/downloads/patches">patches</a>
+into subversion.)</p>
+
+<pre>
+aaronl
+aldot
+andersen: Erik Andersen <- Previous maintainer (busy with uClibc and buildroot)
+beppu
+bug1 : Glenn McGrath
+dwhedon
+erik : Also Erik Andersen?
+gfeldman
+jimg
+kraai
+landley : Rob Landley <- Current maintainer
+lethal
+markw
+miles
+mjn3 : Manuel Nova
+pgf
+pkj
+proski
+rjune
+russ
+sandman
+sjhill : Steven J. Hill
+solar
+tausq
+timr
+vapier
+vodz : Vladimir Oleynik
+</pre>
+
+
<br>
<br>
<br>