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Diffstat (limited to 'libbb/recursive_action.c')
-rw-r--r--libbb/recursive_action.c72
1 files changed, 43 insertions, 29 deletions
diff --git a/libbb/recursive_action.c b/libbb/recursive_action.c
index 0831ecc3a..b1c4bfad7 100644
--- a/libbb/recursive_action.c
+++ b/libbb/recursive_action.c
@@ -21,10 +21,9 @@
* is so stinking huge.
*/
-static int FAST_FUNC true_action(const char *fileName UNUSED_PARAM,
- struct stat *statbuf UNUSED_PARAM,
- void* userData UNUSED_PARAM,
- int depth UNUSED_PARAM)
+static int FAST_FUNC true_action(struct recursive_state *state UNUSED_PARAM,
+ const char *fileName UNUSED_PARAM,
+ struct stat *statbuf UNUSED_PARAM)
{
return TRUE;
}
@@ -65,12 +64,7 @@ static int FAST_FUNC true_action(const char *fileName UNUSED_PARAM,
* 1: stat(statbuf). Calls dirAction and optionally recurse on link to dir.
*/
-int FAST_FUNC recursive_action(const char *fileName,
- unsigned flags,
- int FAST_FUNC (*fileAction)(const char *fileName, struct stat *statbuf, void* userData, int depth),
- int FAST_FUNC (*dirAction)(const char *fileName, struct stat *statbuf, void* userData, int depth),
- void* userData,
- unsigned depth)
+static int recursive_action1(recursive_state_t *state, const char *fileName)
{
struct stat statbuf;
unsigned follow;
@@ -78,24 +72,21 @@ int FAST_FUNC recursive_action(const char *fileName,
DIR *dir;
struct dirent *next;
- if (!fileAction) fileAction = true_action;
- if (!dirAction) dirAction = true_action;
-
follow = ACTION_FOLLOWLINKS;
- if (depth == 0)
+ if (state->depth == 0)
follow = ACTION_FOLLOWLINKS | ACTION_FOLLOWLINKS_L0;
- follow &= flags;
+ follow &= state->flags;
status = (follow ? stat : lstat)(fileName, &statbuf);
if (status < 0) {
#ifdef DEBUG_RECURS_ACTION
- bb_error_msg("status=%d flags=%x", status, flags);
+ bb_error_msg("status=%d flags=%x", status, state->flags);
#endif
- if ((flags & ACTION_DANGLING_OK)
+ if ((state->flags & ACTION_DANGLING_OK)
&& errno == ENOENT
&& lstat(fileName, &statbuf) == 0
) {
/* Dangling link */
- return fileAction(fileName, &statbuf, userData, depth);
+ return state->fileAction(state, fileName, &statbuf);
}
goto done_nak_warn;
}
@@ -103,20 +94,20 @@ int FAST_FUNC recursive_action(const char *fileName,
/* If S_ISLNK(m), then we know that !S_ISDIR(m).
* Then we can skip checking first part: if it is true, then
* (!dir) is also true! */
- if ( /* (!(flags & ACTION_FOLLOWLINKS) && S_ISLNK(statbuf.st_mode)) || */
+ if ( /* (!(state->flags & ACTION_FOLLOWLINKS) && S_ISLNK(statbuf.st_mode)) || */
!S_ISDIR(statbuf.st_mode)
) {
- return fileAction(fileName, &statbuf, userData, depth);
+ return state->fileAction(state, fileName, &statbuf);
}
/* It's a directory (or a link to one, and followLinks is set) */
- if (!(flags & ACTION_RECURSE)) {
- return dirAction(fileName, &statbuf, userData, depth);
+ if (!(state->flags & ACTION_RECURSE)) {
+ return state->dirAction(state, fileName, &statbuf);
}
- if (!(flags & ACTION_DEPTHFIRST)) {
- status = dirAction(fileName, &statbuf, userData, depth);
+ if (!(state->flags & ACTION_DEPTHFIRST)) {
+ status = state->dirAction(state, fileName, &statbuf);
if (status == FALSE)
goto done_nak_warn;
if (status == SKIP)
@@ -140,11 +131,13 @@ int FAST_FUNC recursive_action(const char *fileName,
continue;
/* process every file (NB: ACTION_RECURSE is set in flags) */
- s = recursive_action(nextFile, flags, fileAction, dirAction,
- userData, depth + 1);
+ state->depth++;
+ s = recursive_action1(state, nextFile);
if (s == FALSE)
status = FALSE;
free(nextFile);
+ state->depth--;
+
//#define RECURSE_RESULT_ABORT -1
// if (s == RECURSE_RESULT_ABORT) {
// closedir(dir);
@@ -153,15 +146,36 @@ int FAST_FUNC recursive_action(const char *fileName,
}
closedir(dir);
- if (flags & ACTION_DEPTHFIRST) {
- if (!dirAction(fileName, &statbuf, userData, depth))
+ if (state->flags & ACTION_DEPTHFIRST) {
+ if (!state->dirAction(state, fileName, &statbuf))
goto done_nak_warn;
}
return status;
done_nak_warn:
- if (!(flags & ACTION_QUIET))
+ if (!(state->flags & ACTION_QUIET))
bb_simple_perror_msg(fileName);
return FALSE;
}
+
+int FAST_FUNC recursive_action(const char *fileName,
+ unsigned flags,
+ int FAST_FUNC (*fileAction)(struct recursive_state *state, const char *fileName, struct stat* statbuf),
+ int FAST_FUNC (*dirAction)(struct recursive_state *state, const char *fileName, struct stat* statbuf),
+ void *userData)
+{
+ /* Keeping a part of variables of recusive descent in a "state structure"
+ * instead of passing ALL of them down as parameters of recursive_action1()
+ * relieves register pressure, both in recursive_action1()
+ * and in every file/dirAction().
+ */
+ recursive_state_t state;
+ state.flags = flags;
+ state.depth = 0;
+ state.userData = userData;
+ state.fileAction = fileAction ? fileAction : true_action;
+ state.dirAction = dirAction ? dirAction : true_action;
+
+ return recursive_action1(&state, fileName);
+}