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authorHarry Jeffery <harry@exec64.co.uk>2015-11-05 23:12:55 +0000
committerHarry Jeffery <harry@exec64.co.uk>2015-11-05 23:12:55 +0000
commit54d323b5b66d766b636561317d4e139c79ad3fc9 (patch)
tree1fadefd2ac72eab5624a15630cd9b5e42400ca5b /main.c
parente830829075ab0dab0cb55e7390e8cb645b354152 (diff)
downloadimv-54d323b5b66d766b636561317d4e139c79ad3fc9.tar.gz
Add click-drag and mousewheel navigation.
Diffstat (limited to 'main.c')
-rw-r--r--main.c41
1 files changed, 35 insertions, 6 deletions
diff --git a/main.c b/main.c
index 2988e12..9174765 100644
--- a/main.c
+++ b/main.c
@@ -3,6 +3,14 @@
SDL_Texture* imv_load_image(SDL_Renderer *r, const char* path);
+double clamp(double v, double min, double max) {
+ if(v < min)
+ return min;
+ if(v > max)
+ return max;
+ return v;
+}
+
int main(int argc, char** argv)
{
if(argc < 2) {
@@ -34,7 +42,10 @@ int main(int argc, char** argv)
int next_path = 0;
SDL_Texture *img = NULL;
- double scale = 1;
+ struct {
+ double scale;
+ int x, y;
+ } view = {1,0,0};
int quit = 0;
int redraw = 1;
while(!quit) {
@@ -59,15 +70,26 @@ int main(int argc, char** argv)
next_path = num_paths - 1;
break;
case SDLK_UP:
- scale = (scale + 0.1 < 10) ? scale + 0.1 : scale;
+ view.scale = clamp(view.scale + 0.1, 1, 10);
redraw = 1;
break;
case SDLK_DOWN:
- scale = (scale - 0.1 >= 1) ? scale - 0.1 : scale;
+ view.scale = clamp(view.scale - 0.1, 1, 10);
redraw = 1;
break;
}
break;
+ case SDL_MOUSEWHEEL:
+ view.scale = clamp(view.scale + (0.1 * e.wheel.y), 1, 10);
+ redraw = 1;
+ break;
+ case SDL_MOUSEMOTION:
+ if(e.motion.state & SDL_BUTTON_LMASK) {
+ view.x += e.motion.xrel;
+ view.y += e.motion.yrel;
+ redraw = 1;
+ }
+ break;
case SDL_WINDOWEVENT:
redraw = 1;
break;
@@ -86,7 +108,9 @@ int main(int argc, char** argv)
img = NULL;
}
img = imv_load_image(renderer, paths[cur_path]);
- scale = 1;
+ view.scale = 1;
+ view.x = 0;
+ view.y = 0;
redraw = 1;
}
@@ -97,8 +121,13 @@ int main(int argc, char** argv)
int img_w, img_h, img_access;
unsigned int img_format;
SDL_QueryTexture(img, &img_format, &img_access, &img_w, &img_h);
- SDL_Rect area = {0,0,img_w*scale,img_h*scale};
- SDL_RenderCopy(renderer, img, &area, &area);
+ SDL_Rect view_area = {
+ view.x,
+ view.y,
+ img_w * view.scale,
+ img_h * view.scale
+ };
+ SDL_RenderCopy(renderer, img, NULL, &view_area);
}
SDL_RenderPresent(renderer);