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authorHarry Jeffery <harry@exec64.co.uk>2015-11-30 23:12:48 +0000
committerHarry Jeffery <harry@exec64.co.uk>2015-11-30 23:12:48 +0000
commitc36ef928e82170d174517002867ef6ccda3c7c2a (patch)
tree154a0b76585163167f0db9007112a3d05bc3e2fe /src
parent8bc695b88955b47d8cf36fdc143edb092ae0ca4d (diff)
downloadimv-c36ef928e82170d174517002867ef6ccda3c7c2a.tar.gz
Comment main.c more thoroughly
Diffstat (limited to 'src')
-rw-r--r--src/main.c49
1 files changed, 47 insertions, 2 deletions
diff --git a/src/main.c b/src/main.c
index aa0899f..009e35c 100644
--- a/src/main.c
+++ b/src/main.c
@@ -155,13 +155,17 @@ int main(int argc, char** argv)
struct imv_navigator nav;
imv_init_navigator(&nav);
- parse_args(argc,argv);
+ /* parse any command line options given */
+ parse_args(argc, argv);
+ /* handle any image paths given as arguments */
for(int i = optind; i < argc; ++i) {
+ /* special case: '-' is actually an option */
if(!strcmp("-",argv[i])) {
g_options.stdin = 1;
continue;
}
+ /* add the given path to the list to load */
if(g_options.recursive) {
imv_navigator_add_path_recursive(&nav, argv[i]);
} else {
@@ -169,6 +173,7 @@ int main(int argc, char** argv)
}
}
+ /* if the user asked us to load paths from stdin, now is the time */
if(g_options.stdin) {
char buf[512];
while(fgets(buf, sizeof(buf), stdin)) {
@@ -186,6 +191,7 @@ int main(int argc, char** argv)
}
}
+ /* if we weren't given any paths we have nothing to view. exit */
if(!imv_navigator_get_current_path(&nav)) {
fprintf(stderr, "No input files. Exiting.\n");
exit(1);
@@ -200,11 +206,14 @@ int main(int argc, char** argv)
imv_navigator_set_path(&nav, start_index);
}
+ /* we've got something to display, so create an SDL window */
if(SDL_Init(SDL_INIT_VIDEO) != 0) {
fprintf(stderr, "SDL Failed to Init: %s\n", SDL_GetError());
exit(1);
}
+ /* width and height arbitrarily chosen. Perhaps there's a smarter way to
+ * set this */
const int width = 1280;
const int height = 720;
@@ -215,6 +224,7 @@ int main(int argc, char** argv)
width, height,
SDL_WINDOW_RESIZABLE);
+ /* we'll use SDL's built-in renderer, hardware accelerated if possible */
SDL_Renderer *renderer =
SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
@@ -225,6 +235,7 @@ int main(int argc, char** argv)
/* construct a chequered background texture */
SDL_Texture *chequered_tex = create_chequered(renderer);
+ /* set up the required fonts and surfaces for displaying the overlay */
TTF_Init();
TTF_Font *font = load_font(g_options.font);
if(!font) {
@@ -233,6 +244,7 @@ int main(int argc, char** argv)
SDL_Surface *overlay_surf = NULL;
SDL_Texture *overlay_tex = NULL;
+ /* create our main classes on the stack*/
struct imv_loader ldr;
imv_init_loader(&ldr);
@@ -242,16 +254,19 @@ int main(int argc, char** argv)
struct imv_viewport view;
imv_init_viewport(&view, window);
- /* Put us in fullscren by default if requested */
+ /* put us in fullscren mode to begin with if requested */
if(g_options.fullscreen) {
imv_viewport_toggle_fullscreen(&view);
}
double last_time = SDL_GetTicks() / 1000.0;
+
+ /* used to keep track of when the selected image has changed */
int is_new_image = 1;
int quit = 0;
while(!quit) {
+ /* handle any input/window events sent by SDL */
SDL_Event e;
while(!quit && SDL_PollEvent(&e)) {
switch(e.type) {
@@ -307,16 +322,19 @@ int main(int argc, char** argv)
}
}
+ /* if we're quitting, don't bother drawing any more images */
if(quit) {
break;
}
+ /* check if an image failed to load, if so, remove it from our image list */
char *err_path = imv_loader_get_error(&ldr);
if(err_path) {
imv_navigator_remove_path(&nav, err_path);
free(err_path);
}
+ /* if the user has changed image, start loading the new one */
if(imv_navigator_has_changed(&nav)) {
const char *current_path = imv_navigator_get_current_path(&nav);
if(!current_path) {
@@ -333,11 +351,14 @@ int main(int argc, char** argv)
is_new_image = 1;
}
+ /* check if a new image is available to display */
FIBITMAP *bmp = imv_loader_get_image(&ldr);
if(bmp) {
imv_texture_set_image(&tex, bmp);
FreeImage_Unload(bmp);
+ /* this is a new image, not just a new frame, so update our window's
+ * title and the overlay */
if(is_new_image) {
is_new_image = 0;
view.playing = 1;
@@ -348,6 +369,7 @@ int main(int argc, char** argv)
tex.width, tex.height, current_path);
imv_viewport_set_title(&view, title);
+ /* make sure to free any memory used by the old image */
if(overlay_surf) {
SDL_FreeSurface(overlay_surf);
overlay_surf = NULL;
@@ -356,6 +378,8 @@ int main(int argc, char** argv)
SDL_DestroyTexture(overlay_tex);
overlay_tex = NULL;
}
+
+ /* update the overlay */
if(font) {
snprintf(&title[0], sizeof(title), "[%i/%i] %s",
nav.cur_path + 1, nav.num_paths, current_path);
@@ -364,15 +388,21 @@ int main(int argc, char** argv)
overlay_tex = SDL_CreateTextureFromSurface(renderer, overlay_surf);
}
+ /* reset the viewport to fit the picture in the window */
imv_viewport_scale_to_window(&view, &tex);
+
+ /* or if they want images at their actual size, do that instead */
if(g_options.actual) {
imv_viewport_scale_to_actual(&view, &tex);
}
} else {
+ /* just a new frame, tell the viewport it need to redraw */
imv_viewport_updated(&view, &tex);
}
}
+ /* if we're playing an animated gif, tell the loader how much time has
+ * passed */
if(view.playing) {
double cur_time = SDL_GetTicks() / 1000.0;
double dt = cur_time - last_time;
@@ -380,8 +410,11 @@ int main(int argc, char** argv)
}
last_time = SDL_GetTicks() / 1000.0;
+ /* only redraw when the view has changed, i.e. zoom/pan/window resized */
if(view.redraw) {
+ /* first we draw the background */
if(g_options.solid_bg) {
+ /* solid background */
SDL_SetRenderDrawColor(renderer,
g_options.bg_r, g_options.bg_g, g_options.bg_b, 255);
SDL_RenderClear(renderer);
@@ -391,6 +424,7 @@ int main(int argc, char** argv)
SDL_GetWindowSize(window, &ww, &wh);
int img_w, img_h;
SDL_QueryTexture(chequered_tex, NULL, NULL, &img_w, &img_h);
+ /* tile the texture so it fills the window */
for(int y = 0; y < wh; y += img_h) {
for(int x = 0; x < ww; x += img_w) {
SDL_Rect dst_rect = {x,y,img_w,img_h};
@@ -398,7 +432,11 @@ int main(int argc, char** argv)
}
}
}
+
+ /* draw our actual texture */
imv_texture_draw(&tex, view.x, view.y, view.scale);
+
+ /* if the overlay needs to be drawn, draw that too */
if(g_options.overlay && font) {
int ow, oh;
SDL_QueryTexture(overlay_tex, NULL, NULL, &ow, &oh);
@@ -408,12 +446,19 @@ int main(int argc, char** argv)
SDL_RenderFillRect(renderer, &or);
SDL_RenderCopy(renderer, overlay_tex, NULL, &or);
}
+
+ /* redraw complete, unset the flag */
view.redraw = 0;
+
+ /* tell SDL to show the newly drawn frame */
SDL_RenderPresent(renderer);
}
+
+ /* sleep a little bit so we don't waste CPU time */
SDL_Delay(10);
}
+ /* clean up our resources now that we're exiting */
imv_destroy_loader(&ldr);
imv_destroy_texture(&tex);
imv_destroy_navigator(&nav);