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#include "binds.h"
#include "list.h"
#include <stdbool.h>
struct bind_node {
char *key; /* input key to reach this node */
struct list *commands; /* commands to run for this node, or NULL if not leaf node */
struct list *suffixes; /* list of bind_node* suffixes, or NULL if leaf node */
};
struct imv_binds {
struct bind_node bind_tree;
struct list *keys;
};
static int compare_node_key(const void* item, const void *key)
{
const struct bind_node *node = item;
const char *keystr = key;
return strcmp(node->key, keystr);
}
static void init_bind_node(struct bind_node *bn)
{
bn->key = NULL;
bn->commands = NULL;
bn->suffixes = list_create();
}
static void destroy_bind_node(struct bind_node *bn)
{
for(size_t i = 0; i < bn->suffixes->len; ++i) {
destroy_bind_node(bn->suffixes->items[i]);
}
free(bn->key);
if(bn->commands) {
list_deep_free(bn->commands);
}
list_deep_free(bn->suffixes);
}
struct imv_binds *imv_binds_create(void)
{
struct imv_binds *binds = malloc(sizeof(struct imv_binds));
init_bind_node(&binds->bind_tree);
binds->keys = list_create();
return binds;
}
void imv_binds_free(struct imv_binds *binds)
{
destroy_bind_node(&binds->bind_tree);
list_deep_free(binds->keys);
free(binds);
}
enum bind_result imv_binds_add(struct imv_binds *binds, const struct list *keys, const char *command)
{
if(!command) {
return BIND_INVALID_COMMAND;
}
if(!keys) {
return BIND_INVALID_KEYS;
}
/* Prepare our return code */
int result = BIND_SUCCESS;
/* Traverse the trie */
struct bind_node *node = &binds->bind_tree;
for(size_t i = 0; i < keys->len; ++i) {
/* If we've reached a node that already has a command, there's a conflict */
if(node->commands) {
result = BIND_INVALID_COMMAND;
break;
}
/* Find / create a child with the current key */
struct bind_node *next_node = NULL;
int child_index = list_find(node->suffixes, &compare_node_key, keys->items[i]);
if(child_index == -1) {
/* Create our new node */
next_node = malloc(sizeof(struct bind_node));
init_bind_node(next_node);
next_node->key = keys->items[i];
list_append(node->suffixes, next_node);
} else {
next_node = node->suffixes->items[child_index];
}
/* We've now found the correct node for this key */
/* Check if the node has a command */
if(next_node->commands) {
if(i + 1 < keys->len) {
/* If we're not at the end, it's a conflict */
result = BIND_CONFLICTS;
break;
} else {
/* Otherwise we just need to append a new command to the existing bind. */
list_append(next_node->commands, strdup(command));
result = BIND_SUCCESS;
break;
}
}
if(i + 1 == keys->len) {
/* this is the last key part, try to insert command */
/* but first, make sure there's no children */
if(next_node->suffixes->len > 0) {
result = BIND_CONFLICTS;
} else {
next_node->commands = list_create();
list_append(next_node->commands, strdup(command));
}
} else {
/* Otherwise, move down the trie */
node = next_node;
}
}
return result;
}
void imv_binds_clear(struct imv_binds *binds)
{
destroy_bind_node(&binds->bind_tree);
init_bind_node(&binds->bind_tree);
}
void imv_binds_clear_key(struct imv_binds *binds, const struct list *keys)
{
struct bind_node *node = &binds->bind_tree;
for(size_t i = 0; i < keys->len; ++i) {
/* Traverse the trie to find the right node for the input keys */
int child_index = list_find(node->suffixes, &compare_node_key, keys->items[i]);
if(child_index == -1) {
/* No such node, no more work to do */
return;
} else {
node = node->suffixes->items[child_index];
}
}
/* We've now found the correct node for the input */
/* Clear the commands for this node */
if(node->commands) {
list_deep_free(node->commands);
node->commands = NULL;
}
}
enum lookup_result {
LOOKUP_PARTIAL,
LOOKUP_INVALID,
LOOKUP_MATCH,
};
static enum lookup_result bind_lookup(struct bind_node *node, struct list *keys, struct list **out_list)
{
for(size_t part = 0; part < keys->len; ++part) {
const char* cur_key = keys->items[part];
int found = 0;
for(size_t i = 0; i < node->suffixes->len; ++i) {
struct bind_node* cur_node = node->suffixes->items[i];
if(strcmp(cur_node->key, cur_key) == 0) {
node = node->suffixes->items[i];
found = 1;
break;
}
}
if(!found) {
return LOOKUP_INVALID;
}
}
if(node->commands) {
*out_list = node->commands;
return LOOKUP_MATCH;
}
return LOOKUP_PARTIAL;
}
static int print_event(char *buf, size_t len, const SDL_Event *event)
{
/* only accept keydown events */
if(event->type != SDL_KEYDOWN) {
buf[0] = 0;
return 0;
}
const SDL_KeyboardEvent *kevent = &event->key;
/* filter out modifier keys */
switch(kevent->keysym.sym) {
case SDLK_LCTRL:
case SDLK_RCTRL:
case SDLK_LALT:
case SDLK_RALT:
case SDLK_LSHIFT:
case SDLK_RSHIFT:
return 0;
}
/* Build prefix first: */
char prefix[32] = {0};
snprintf(prefix, sizeof prefix, "%s%s%s",
SDL_GetModState() & KMOD_CTRL ? "Ctrl+" : "",
SDL_GetModState() & KMOD_ALT ? "Meta+" : "",
SDL_GetModState() & KMOD_SHIFT ? "Shift+" : "");
/* Try plain old character input */
const char *keyname = SDL_GetKeyName(kevent->keysym.sym);
char singlekey[2] = {0};
/* Because '<' and '>' have special meaning in our syntax, and '=', '[', and
* ']' are restricted within ini files, we rename these. */
if(!strcmp(keyname, "<")) {
keyname = "Less";
} else if(!strcmp(keyname, ">")) {
keyname = "Greater";
} else if(!strcmp(keyname, "=")) {
keyname = "Equals";
} else if(!strcmp(keyname, "[")) {
keyname = "LeftSquareBracket";
} else if(!strcmp(keyname, "]")) {
keyname = "RightSquareBracket";
} else if(strlen(keyname) == 1 && isalpha(*keyname)) {
singlekey[0] = tolower(*keyname);
keyname = singlekey;
}
return snprintf(buf, len, "%s%s", prefix, keyname);
}
void imv_bind_clear_input(struct imv_binds *binds)
{
list_deep_free(binds->keys);
binds->keys = list_create();
}
struct list *imv_bind_handle_event(struct imv_binds *binds, const SDL_Event *event)
{
if(event->key.keysym.sym == SDLK_ESCAPE) {
imv_bind_clear_input(binds);
return NULL;
}
char buffer[128];
if (!print_event(buffer, sizeof(buffer), event)) {
/* invalid event - do nothing */
return NULL;
}
list_append(binds->keys, strdup(buffer));
struct list *commands = NULL;
enum lookup_result result = bind_lookup(&binds->bind_tree, binds->keys, &commands);
if(result == LOOKUP_PARTIAL) {
return NULL;
} else if(result == LOOKUP_MATCH) {
imv_bind_clear_input(binds);
return commands;
} else if(result == LOOKUP_INVALID) {
imv_bind_clear_input(binds);
return NULL;
}
/* Should not happen */
imv_bind_clear_input(binds);
return NULL;
}
struct list *imv_bind_parse_keys(const char *keys)
{
struct list *list = list_create();
/* Iterate through the string, breaking it into its parts */
while(*keys) {
if(*keys == '<') {
/* Keyname block, need to extract the name, and convert it */
const char *end = keys;
while(*end && *end != '>') {
++end;
}
if(*end == '>') {
/* We've got a <stuff> block. Check if it's a valid special key name. */
const size_t key_len = end - keys;
char *key = malloc(key_len);
memcpy(key, keys + 1 /* skip the '<' */, key_len - 1);
key[key_len - 1] = 0;
list_append(list, key);
keys = end + 1;
} else {
/* A <key> block that didn't have a closing '<'. Abort. */
list_deep_free(list);
return NULL;
}
} else {
/* Just a regular character */
char *item = malloc(2);
item[0] = *keys;
item[1] = 0;
list_append(list, item);
++keys;
}
}
return list;
}
size_t imv_bind_print_keylist(const struct list *keys, char *buf, size_t len)
{
size_t printed = 0;
/* iterate through all the keys, wrapping them in '<' and '>' if needed */
for(size_t i = 0; i < keys->len; ++i) {
const char *key = keys->items[i];
const char *format = strlen(key) > 1 ? "<%s>" : "%s";
printed += snprintf(buf, len - printed, format, key);
}
return printed;
}
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