aboutsummaryrefslogtreecommitdiff
path: root/texture.c
blob: 3145344500ed0883b311d89fa10921d10adc7c8b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
#include "texture.h"

void imv_init_texture(struct imv_texture *tex, SDL_Renderer *r)
{
  tex->renderer = r;
  tex->num_chunks = 0;
  tex->chunks = NULL;

  SDL_RendererInfo ri;
  SDL_GetRendererInfo(r, &ri);
  tex->chunk_width = ri.max_texture_width;
  tex->chunk_height = ri.max_texture_height;
}

void imv_destroy_texture(struct imv_texture *tex)
{
  if(tex->num_chunks > 0) {
    for(int i = 0; i < tex->num_chunks; ++i) {
      SDL_DestroyTexture(tex->chunks[i]);
    }
    free(tex->chunks);
    tex->num_chunks = 0;
    tex->chunks = NULL;
    tex->renderer = NULL;
  }
}

int imv_texture_set_image(struct imv_texture *tex, FIBITMAP *image)
{
  FIBITMAP *frame = FreeImage_ConvertTo32Bits(image);
  tex->width = FreeImage_GetWidth(frame);
  tex->height = FreeImage_GetHeight(frame);

  char* pixels = (char*)FreeImage_GetBits(frame);

  //figure out how many chunks are needed, and create them
  if(tex->num_chunks > 0) {
    for(int i = 0; i < tex->num_chunks; ++i) {
      SDL_DestroyTexture(tex->chunks[i]);
    }
    free(tex->chunks);
  }

  tex->num_chunks_wide = 1 + tex->width / tex->chunk_width;
  tex->num_chunks_tall = 1 + tex->height / tex->chunk_height;

  tex->last_chunk_width = tex->width % tex->chunk_width;
  tex->last_chunk_height = tex->height % tex->chunk_height;

  if(tex->last_chunk_width == 0) {
    tex->last_chunk_width = tex->chunk_width;
  }
  if(tex->last_chunk_height == 0) {
    tex->last_chunk_height = tex->chunk_height;
  }

  tex->num_chunks = tex->num_chunks_wide * tex->num_chunks_tall;
  tex->chunks = (SDL_Texture**)malloc(sizeof(SDL_Texture*) * tex->num_chunks);

  int failed_at = -1;
  for(int y = 0; y < tex->num_chunks_tall; ++y) {
    for(int x = 0; x < tex->num_chunks_wide; ++x) {
      const int is_last_h_chunk = (x == tex->num_chunks_wide - 1);
      const int is_last_v_chunk = (y == tex->num_chunks_tall - 1);
      tex->chunks[x + y * tex->num_chunks_wide] =
        SDL_CreateTexture(tex->renderer,
          SDL_PIXELFORMAT_RGB888,
          SDL_TEXTUREACCESS_STATIC,
          is_last_h_chunk ? tex->last_chunk_width : tex->chunk_width,
          is_last_v_chunk ? tex->last_chunk_height : tex->chunk_height);
      if(tex->chunks[x + y * tex->num_chunks_wide] == NULL) {
        failed_at = x + y * tex->num_chunks_wide;
        break;
      }
    }
  }

  if(failed_at != -1) {
    for(int i = 0; i <= failed_at; ++i) {
      SDL_DestroyTexture(tex->chunks[i]);
    }
    free(tex->chunks);
    tex->num_chunks = 0;
    tex->chunks = NULL;
    return 1;
  }

  for(int y = 0; y < tex->num_chunks_tall; ++y) {
    for(int x = 0; x < tex->num_chunks_wide; ++x) {
      ptrdiff_t offset = 4 * x * tex->chunk_width +
        y * 4 * tex->width * tex->chunk_height;
      char* addr = pixels + offset;
      SDL_UpdateTexture(tex->chunks[x + y * tex->num_chunks_wide],
          NULL, addr, 4 * tex->width);
    }
  }

  return 0;
}

void imv_texture_draw(struct imv_texture *tex, int bx, int by, double scale)
{
  int offset_x = 0;
  int offset_y = 0;
  for(int y = 0; y < tex->num_chunks_tall; ++y) {
    for(int x = 0; x < tex->num_chunks_wide; ++x) {
      int img_w, img_h, img_access;
      unsigned int img_format;
      SDL_QueryTexture(tex->chunks[x + y * tex->num_chunks_wide],
          &img_format, &img_access, &img_w, &img_h);
      SDL_Rect view_area = {
        bx + offset_x,
        by + offset_y,
        img_w * scale,
        img_h * scale
      };
      SDL_RenderCopy(tex->renderer,
          tex->chunks[x + y * tex->num_chunks_wide], NULL, &view_area);
      offset_x += tex->chunk_width * scale;
    }
    offset_x = 0;
    offset_y += tex->chunk_height * scale;
  }
}