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#include <stdio.h>
#include <SDL2/SDL.h>
int main(int argc, char** argv)
{
if(argc < 2) {
fprintf(stderr, "Usage: %s <image_file> <...>\n", argv[0]);
exit(1);
}
if(SDL_Init(SDL_INIT_VIDEO) != 0) {
fprintf(stderr, "SDL Failed to Init: %s\n", SDL_GetError());
exit(1);
}
const int width = 1280;
const int height = 720;
SDL_Window *window = SDL_CreateWindow(
"imv",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
width, height,
SDL_WINDOW_RESIZABLE);
SDL_Renderer *renderer =
SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
int quit = 0;
int redraw = 1;
while(!quit) {
SDL_Event e;
while(!quit && SDL_PollEvent(&e)) {
switch(e.type) {
case SDL_QUIT:
quit = 1;
break;
case SDL_KEYDOWN:
if(e.key.keysym.sym == SDLK_q) {
quit = 1;
}
break;
case SDL_WINDOWEVENT:
if(e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED
|| e.window.event == SDL_WINDOWEVENT_RESIZED) {
redraw = 1;
}
break;
}
}
if(quit) {
break;
}
if(redraw) {
SDL_RenderClear(renderer);
//SDL_RenderCopy(renderer, tex, srcrect, dstrect);
SDL_RenderPresent(renderer);
redraw = 0;
}
SDL_Delay(10);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
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