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#ifndef IMV_TEXTURE_H
#define IMV_TEXTURE_H
#include <SDL2/SDL.h>
#include <FreeImage.h>
struct imv_texture {
int width; /* width of the texture overall */
int height; /* height of the texture overall */
int num_chunks; /* number of chunks allocated */
SDL_Texture **chunks; /* array of chunks */
int num_chunks_wide; /* number of chunks per row of the image */
int num_chunks_tall; /* number of chunks per column of the image */
int chunk_width; /* chunk width */
int chunk_height; /* chunk height */
int last_chunk_width; /* width of rightmost chunk */
int last_chunk_height; /* height of bottommost chunk */
SDL_Renderer *renderer; /* SDL renderer to draw to */
};
/* Creates an instance of imv_texture */
struct imv_texture *imv_texture_create(SDL_Renderer *r);
/* Cleans up an imv_texture instance */
void imv_texture_free(struct imv_texture *tex);
/* Updates the texture to contain the data in the image parameter */
int imv_texture_set_image(struct imv_texture *tex, FIBITMAP *image);
/* Draw the texture at the given position with the given scale */
void imv_texture_draw(struct imv_texture *tex, int x, int y, double scale);
#endif
/* vim:set ts=2 sts=2 sw=2 et: */
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